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Broken Sword 5: The Serpent's Curse

Broken Sword 5:
The Serpent's Curse
Broken SwordThe Serpent's Lair promotional artwork.png
Developer(s) Revolution Software
Publisher(s) Revolution Software
Distributor(s)
Series Broken Sword
Engine Virtual Theatre
Platform(s) Microsoft Windows, OS X, Linux, PlayStation Vita, Android, iOS, PlayStation 4, Xbox One
Release
Genre(s) Point-and-click adventure
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 74%
Metacritic (PC) 69/100
(PSV) 67/100
Review scores
Publication Score
Edge 6/10
GameSpot 8/10
IGN (acclaim)
Metro (UK) 6/10
Hardcore Gamer 4/5
Digital Spy 3/5 stars
Hooked Gamers 8.5/10
IncGamers 6/10
USgamer 4/5 stars
Aggregate scores
Aggregator Score
GameRankings 74%
Metacritic 72/100
Review scores
Publication Score
GameSpot 6/10
Hardcore Gamer 4/5
IncGamers 8/10

Broken Sword 5: The Serpent's Curse is the fifth title in the Broken Sword series of adventure video games, developed and published by Revolution Software, for Microsoft Windows, OS X, Linux, PlayStation Vita (via the PlayStation Network), Android and iOS. The game was released in two episodes: the first was made available on 4 December 2013; the second was released on 17 April 2014 for Microsoft Windows, OS X and Linux. It was announced on 23 August 2012, along with a Kickstarter project; it was launched for the development of the game, which had been self-funded until the launch, to be completed. The game is presented in HD and returns to the series' 2D roots, with 3D characters pre-rendered and saved in 2D frames. The majority of the funding for the game was raised through Kickstarter, more than $771,000 of the requested $400,000 were raised, and together with PayPal donations, over $823,000.

Broken Sword: The Serpent's Curse is a 2D adventure game played from a third-person perspective. Via a point and click or touch user interface, the player will guide protagonists George Stobbart and Nicole "Nico" Collard. One of the new gameplay elements explored in the game will be the manipulation and combining of knowledge, so the player will have to connect threads of knowledge in order to draw logical conclusions, allowing him to proceed. While death scenes were removed from The Shadow of the Templars' director's cut (2009), in The Serpent's Curse, the player character's death will be possible if the player will make a wrong decision or won't complete an action quickly enough; however, unlike in the original two Broken Sword games, where the player then started off from the last save point, he will restart from right before the death scene, like in the 3D titles.


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