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Broken Sword: The Shadow of the Templars

Broken Sword:
The Shadow of the Templars
Man in black-and-white with a black tattoo on his forehead and the game's title (in Spanish) across the middle of his face
European PC version box art
Developer(s) Revolution Software
Astraware (Palm OS)
Publisher(s) Microsoft Windows & Mac OS
Virgin Interactive
PlayStation
Game Boy Advance
BAM! Entertainment
Palm OS & Windows Mobile
Astraware
Director(s) Charles Cecil
Producer(s) Charles Cecil
Chris Dudas
Steve Ince
Michael Merren
Writer(s) Charles Cecil
Dave Cummins
Jonathan Howard
Composer(s) Barrington Pheloung
Series Broken Sword
Engine Virtual Theatre
Platform(s) Microsoft Windows, Mac OS, PlayStation, Game Boy Advance, Palm OS, Windows Mobile
Release Microsoft Windows & Mac OS
  • NA: 30 September 1996
  • EU: 14 October 1996
PlayStation
  • EU: December 1996
  • NA: 31 January 1998
Game Boy Advance
  • NA: 17 March 2002
  • EU: 22 March 2002
Palm OS & Windows Mobile
  • NA: August 2006
Genre(s) Point-and-click adventure
Mode(s) Single-player
Review scores
Publication Score
Adventure Gamers 5/5 stars
Edge 9/10
GameSpot 9.2/10 (PC)
5.8/10 (PS)
PC Gamer (US) 80%
Adventure Classic Gaming 5/5 stars
Computer Games Magazine 4/5 stars
Next Generation (acclaim)
Generation 4 5/5
Awards
Publication Award
Génération 4 Best Adventure 1997
Quest Best Quest

Broken Sword: The Shadow of the Templars (also known as Circle of Blood in the United States) is a 1996 point-and-click adventure game developed by Revolution Software. The player assumes the role of George Stobbart, an American tourist in Paris, as he attempts to unravel a conspiracy. The game takes place in both real and fictional locations in Europe and the Middle East.

In 1992, Charles Cecil began researching the Knights Templar for the game after he, Noirin Carmody and Sean Brennan conceived Broken Sword. It was built with Revolution's Virtual Theatre engine. This was also used for the company's previous two games. Cecil co-wrote and directed the game, while Eoghan Cahill and Neil Breen drew the backgrounds in pencil and digitally colored them in Photoshop. The game has a serious tone, but features humor and graphics in the style of classic animated films.

Critics lauded Broken Sword's story, puzzles, voice acting, writing, gameplay, and music. The game received numerous award nominations and wins. It achieved commercial success as well, with one million copies sold in the mid-1990s. Topping several lists, it is known as one of the greatest examples of adventure gaming. Many developers of later games have cited Broken Sword as an influence.

After its initial release on Microsoft Windows, Mac OS, and PlayStation, it was ported to the Game Boy Advance, Palm OS, and Windows Mobile. The game spawned a number of sequels collectively known as the Broken Sword series. From 2009 to 2012, a director's cut version was released on Wii, Nintendo DS, Microsoft Windows, OS X, iOS, Android and Linux.


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