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Broken Sword: The Sleeping Dragon

Broken Sword: The Sleeping Dragon
BS3BoxCover.jpg
Developer(s) Revolution Software
Publisher(s)
Director(s) Charles Cecil
Producer(s) Mike Gamble
Steve Ince
Designer(s) Steve Ince (lead)
Charles Cecil
Ross Hartshorn
Jonathan Howard
Dale Strachan
Tony Warriner
Programmer(s) Andrew Boskett
Francesco Iorio
Patrick Skelton
Chris Stewart
Artist(s) Sucha Singh (lead)
Jason Haddington
Michael Montecchio
Emanuele Salvucci
Gurmita Singh
John Stopforth
Writer(s) Charles Cecil
Neil Richards
Steve Ince
Tony Warriner
Jonathan Howard
Composer(s) Ben McCullough
Series Broken Sword
Engine RenderWare
Platform(s) Microsoft Windows, Xbox, PlayStation 2
Release Microsoft Windows
  • EU: 14 November 2003
  • NA: 17 November 2003
Xbox
  • EU: 14 November 2003
  • NA: 8 December 2003
PlayStation 2
  • EU: 14 November 2003
  • JP: 30 September 2004
Genre(s) Adventure
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 82/100
Review scores
Publication Score
Adventure Gamers 4/5 stars
Edge 9/10
GameSpot 8.1/10
IGN 8.4/10
eToychest 5/5
Game Chronicles 9.2/10
Game Over Online 71/100
Computer Games Magazine 7/10

Broken Sword: The Sleeping Dragon is an adventure game released on Windows, Xbox, and PlayStation 2 in 2003, while in Japan, the PlayStation 2 version (released only in Europe and Japan) was released in September 2004. A Nintendo GameCube version was planned, but was cancelled. It is the third instalment in the Broken Sword series, released six years after the previous instalment, The Smoking Mirror. The Sleeping Dragon moved the series to 3D graphics, and is the only game in the series not to use a point and click interface. The player assumes the role of George Stobbart, an American patent lawyer who flies to the Congo to write a patent for a scientist who claims to have found a source of unlimited energy.

The idea was first discussed in 2000. To make the game feel like a film, Revolution brought in a cinematic consultant, Bob Keen, who made sure the game conveyed emotions and atmosphere appropriate for each scene. The game was originally planned to have similar cartoon-quality visuals as its prequels, but the developers decided to aim at a style similar to Japanese animated films. Unlike the first two Broken Sword games, which used the Virtual Theatre engine, The Sleeping Dragon was built with the RenderWare engine. The game's music was composed by Ben McCullough, and Rolf Saxon returned to voice George Stobbart.

The game has received highly positive reviews. Critics praised the game's story, writing, humour, cinematic feel, and graphics. The game's music was also lauded. Criticism focused primarily on the control interface and repetitive puzzles. According to Charles Cecil, the game sold a few hundred thousand copies.


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