Broken Sword: The Sleeping Dragon | |
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Developer(s) | Revolution Software |
Publisher(s) | |
Director(s) | Charles Cecil |
Producer(s) | Mike Gamble Steve Ince |
Designer(s) | Steve Ince (lead) Charles Cecil Ross Hartshorn Jonathan Howard Dale Strachan Tony Warriner |
Programmer(s) | Andrew Boskett Francesco Iorio Patrick Skelton Chris Stewart |
Artist(s) | Sucha Singh (lead) Jason Haddington Michael Montecchio Emanuele Salvucci Gurmita Singh John Stopforth |
Writer(s) | Charles Cecil Neil Richards Steve Ince Tony Warriner Jonathan Howard |
Composer(s) | Ben McCullough |
Series | Broken Sword |
Engine | RenderWare |
Platform(s) | Microsoft Windows, Xbox, PlayStation 2 |
Release |
Microsoft Windows
|
Genre(s) | Adventure |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 82/100 |
Review scores | |
Publication | Score |
Adventure Gamers | |
Edge | 9/10 |
GameSpot | 8.1/10 |
IGN | 8.4/10 |
eToychest | 5/5 |
Game Chronicles | 9.2/10 |
Game Over Online | 71/100 |
Computer Games Magazine | 7/10 |
Broken Sword: The Sleeping Dragon is an adventure game released on Windows, Xbox, and PlayStation 2 in 2003, while in Japan, the PlayStation 2 version (released only in Europe and Japan) was released in September 2004. A Nintendo GameCube version was planned, but was cancelled. It is the third instalment in the Broken Sword series, released six years after the previous instalment, The Smoking Mirror. The Sleeping Dragon moved the series to 3D graphics, and is the only game in the series not to use a point and click interface. The player assumes the role of George Stobbart, an American patent lawyer who flies to the Congo to write a patent for a scientist who claims to have found a source of unlimited energy.
The idea was first discussed in 2000. To make the game feel like a film, Revolution brought in a cinematic consultant, Bob Keen, who made sure the game conveyed emotions and atmosphere appropriate for each scene. The game was originally planned to have similar cartoon-quality visuals as its prequels, but the developers decided to aim at a style similar to Japanese animated films. Unlike the first two Broken Sword games, which used the Virtual Theatre engine, The Sleeping Dragon was built with the RenderWare engine. The game's music was composed by Ben McCullough, and Rolf Saxon returned to voice George Stobbart.
The game has received highly positive reviews. Critics praised the game's story, writing, humour, cinematic feel, and graphics. The game's music was also lauded. Criticism focused primarily on the control interface and repetitive puzzles. According to Charles Cecil, the game sold a few hundred thousand copies.