Broken Age | |
---|---|
Developer(s) | Double Fine Productions |
Publisher(s) | Double Fine Productions |
Distributor(s) | Nordic Games (retail) |
Director(s) | Tim Schafer |
Producer(s) | Greg Rice |
Programmer(s) | Oliver Franzke Anna Kipnis |
Artist(s) | Lee Petty Nathan Stapley |
Writer(s) | Tim Schafer |
Composer(s) | Peter McConnell |
Engine | Moai |
Platform(s) | Microsoft Windows, OS X, Linux, Ouya, iOS, Android, PlayStation 4, PlayStation Vita |
Release date(s) | |
Genre(s) | Point-and-click adventure |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (PSV) 89% (PS4) 83% (PC) 70% |
Metacritic | (PSV) 90/100 (PS4) 81/100 (PC) 76/100 |
Review scores | |
Publication | Score |
Destructoid | 9.5/10 |
Eurogamer | 7/10 |
Game Informer | 8/10 |
GameSpot | 7/10 |
IGN | 9.5/10 |
Polygon | 9/10 |
Broken Age is a point-and-click adventure video game developed and published by Double Fine Productions.Broken Age was game director Tim Schafer's first return to the genre since 1998's Grim Fandango, and was released for Microsoft Windows, Mac OS X, Linux, iOS, Android, PlayStation 4, and PlayStation Vita platforms. The game was developed in two acts; the first was released on January 28, 2014 (two weeks earlier for Kickstarter backers), and the second was released on April 28, 2015. A retail version of the complete game for Windows, OS X, and Linux, published by Nordic Games, was released on April 28, 2015.
Broken Age began under the working title Double Fine Adventure as a Kickstarter crowdfunded project promoted by Double Fine and 2 Player Productions in February 2012. Originally a goal of $400,000 was set to cover the costs of development and documentary filming, it became the largest crowdfunded video game project at the time, raising over $3.45 million from more than 87,000 backers within the month. It remains one of the highest-backed crowdfunded projects of any type, and its success helped to establish Kickstarter and other crowdfunding mechanisms as a viable alternative to traditional venture capital and publisher funding for niche video game titles. The game's development was chronicled by an episodic series of documentaries produced by 2 Player Productions.