Blazing Angels: Squadrons of WWII | |
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The Xbox 360 Version. Featuring a spitfire mk. II flying during one of the battles of London
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Developer(s) | Ubisoft Bucharest |
Publisher(s) | Ubisoft |
Composer(s) |
Rod Abernathy Jason Graves |
Series | Blazing Angels |
Platform(s) | PC, Xbox, Xbox 360, PlayStation 3, Wii, arcade |
Release |
Xbox & Xbox 360
PC
PS3
Wii
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Genre(s) | Flight combat |
Mode(s) | Single-player, multiplayer |
Review scores | |
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Publication | Score |
Game Informer | 7/10 |
GameSpot | 6.5/10 |
OXM (US) | 7.5/10 |
Xbox & Xbox 360
PC
PS3
Wii
Blazing Angels: Squadrons of WWII is a flight combat video game for the PC, Xbox, Xbox 360, PlayStation 3 and Wii[1]. It was developed by Ubisoft Bucharest during the second fiscal quarter of 2006 for both the North American and European regions. The game features 46 different World War II fighter planes and allows the player or players to take part in several World War II events as a fictional squadron. Online support allows 16 players to take part in head-to-head and co-operative battles. Blazing Angels: Squadrons of WWII was released on March 24, 2006 in the United States and March 31, 2006 in Europe.
On August 3, 2006, Ubisoft announced that the game would also be released for the Wii as a launch title, however, it was postponed beyond its launch. The Wii release would later come on March 20, 2007. On August 16, 2006, Ubisoft announced that the game would also be released for the PlayStation 3 as a launch title. This version features all-new missions, a 16-player online mode and support for PS3 controller's motion sensing functions.
The European Windows version is protected by StarForce. At least one published American Windows version also uses StarForce.