Blast Corps | |
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North American cover art
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Developer(s) | Rare |
Publisher(s) | Nintendo |
Designer(s) | Martin Wakeley |
Artist(s) | Ricky Berwick |
Composer(s) | Graeme Norgate |
Platform(s) | Nintendo 64 |
Release date(s) | |
Genre(s) | Action, puzzle |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 90% (12 reviews) |
Review scores | |
Publication | Score |
AllGame | |
CVG | 4/5 |
EGM | 35/40 |
IGN | 9/10 |
Blast Corps is a 1997 action video game for the Nintendo 64 in which the player uses vehicles to destroy buildings in the path of a runaway nuclear missile carrier. In the game's 57 levels, the player solves puzzles by transferring between vehicles to move objects and bridge gaps. It was developed by Rare, published by Nintendo, and released in March 1997 in Japan and North America. A wider release followed at the end of that year.
The game was among Rare's first for the Nintendo 64. Its development team ranged between four and seven members, many of whom were recent graduates. The team sought to find gameplay to fit Rare co-founder Chris Stamper's idea for a building destruction game. The puzzle game mechanics were inspired by those of Donkey Kong (1994).
Blast Corps was released to universal acclaim and received Metacritic's second highest Nintendo 64 ratings of 1997. The game sold one million copies—lower than the team's expectations—and received several editor's choice awards. Reviewers highly praised its originality, variety, and graphics, but some critiqued its controls and repetition. Reviewers of Rare's 2015 Rare Replay retrospective compilation noted Blast Corps as a standout title.
Blast Corps is a single-player action video game. The player controls vehicles to destroy buildings, farms, and other structures in the path of a runaway nuclear missile carrier. The player fails if the carrier collides with an object. The eight demolition vehicles vary in the way they clear structures: the bulldozer rams, the dump truck drifts, the lightweight buggy crashes from higher ground, the tricycle shoots missiles, another truck presses outwards from its sides, and robot mechs tumble and stomp from the land and the air. The player must transfer between vehicles and other machinery to solve puzzles. Objectives include transporting timed explosive crates and bridging gaps. The game's puzzles increase in difficulty as the player progresses through its 57 levels.