Bionic Commando Rearmed 2 | |
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Official game art featuring the game's protagonist, Nathan Spencer
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Developer(s) | Fatshark |
Publisher(s) | Capcom |
Composer(s) | Simon Viklund |
Series | Bionic Commando |
Engine | Diesel Engine |
Platform(s) | PlayStation 3 (PSN), Xbox 360 (XBLA) |
Release |
PlayStation 3 February 1, 2011 Xbox 360 February 2, 2011 |
Genre(s) | Platforming, Metroidvania |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 63.19% (PS3) 64.02% (X360) |
Metacritic | 63/100 (PS3) 62/100 (X360) |
Review scores | |
Publication | Score |
1UP.com | B+ |
Eurogamer | 6/10 |
GameSpot | 5/10 |
GamesRadar | 6/10 |
GameTrailers | 8.3/10 |
IGN | 6.0/10 |
Bionic Commando Rearmed 2 is the sequel to the 2008 platforming video game Bionic Commando Rearmed. It was developed by Fatshark and published by Capcom. It was released February 1, 2011 for the PlayStation 3 via the PlayStation Network and February 2, 2011 on the Xbox 360 via Xbox Live Arcade. It features enhancements to protagonist Nathan Spencer's bionic arm, which he primarily uses to grapple to and swing from objects. New bionic enhancements include abilities such as hacking data terminals, a powerful uppercut, and firing grenades.
The game's plot revolves around a dictator named General Sabio and a missing commander from Spencer's organization, Colonel Brubaker. Spencer and a team of four other bionics are sent to locate Brubaker and his platoon and help them complete their mission of disarming Sabio's missiles. The team's original mission evolves as the bionics, split into three teams, face opposition greater than they have previously faced. Reception from critics was lukewarm, with the game averaging in the 60% range at aggregate websites GameRankings and Metacritic. Some critics praised the new gameplay mechanics, while others felt that it was a step down from its predecessor.
Bionic Commando Rearmed 2 features many of the action gameplay elements from the original Rearmed. The game is played from a 2.5D perspective, with players being able to move horizontally and vertically. The protagonist is equipped with a bionic arm that can be used to grapple onto scenery, allowing the player to ascend or to swing to otherwise unreachable areas. The arm can also be used as a defensive mechanism, allowing the player to grab barrels and enemies and use them as shields, and to repel larger enemies. Rearmed 2 changes traditional mechanics slightly, requiring users to press a button to release the arm from its hold point, allowing players to user their momentum to swing in any desired arc.