Moves | 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 |
---|---|
ECO | C47–C49 |
Parent | Open Game |
The Four Knights Game is a chess opening that begins with the moves:
This is the most common sequence, but the knights may develop in any order to reach the same position.
The opening is fairly popular with beginners who strictly adhere to the opening principle: "Develop knights before bishops." It was one of the workhorses in the family of the Open Game, at even the highest levels, until World War I. Thereafter it fell by the wayside, along with a number of open games. In this period ambitious players explored the Ruy Lopez, believing it a better attempt for White to exploit the advantage of the first move. In the 1990s, this opening saw a renaissance, and is now seen in the praxis of players from beginner to grandmaster.
The Four Knights usually leads to quiet positional play, though there are some sharp variations. The ECO codes for the Four Knights Game are C49 (Symmetrical Variation, 4.Bb5 Bb4), C48 (4.Bb5 without 4...Bb4), C47 (4.d4 and others).
White's most common move is 4.Bb5, the Spanish Variation. This variation can also be reached from the Ruy Lopez, Berlin Defence. After 4.Bb5, Black has three major alternatives.
The first of these is 4...Bb4, the Symmetrical Variation.
Black can play more aggressively by 4...Nd4, the Rubinstein Variation. White cannot win a pawn with 5.Nxe5, since Black regains the pawn with the advantage of the bishop pair after 5...Qe7 6.Nf3 (6.f4 Nxb5 7.Nxb5 d6) Nxb5 7.Nxb5 Qxe4+ 8.Qe2 Qxe2+ 9.Kxe2 Nd5! 10.c4 a6! White most often plays 5.Ba4, when Black usually continues in gambit fashion with 5...Bc5!? 6.Nxe5 0-0 7.Nd3 Bb6 8.e5 Ne8 followed by ...d6. Another line, which discourages many ambitious Black players from playing the Rubinstein, is 5.Nxd4 exd4 6.e5 dxc3 7.exf6 Qxf6 (7...cxd2+? 8.Bxd2 Qxf6 9.0-0 is dangerous for Black) 8.dxc3 Qe5+. This often leads to a quick draw after 9.Qe2 Qxe2+.