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Behavior-driven development


In software engineering, behavior-driven development (BDD) is a software development process that emerged from test-driven development (TDD). Behavior-driven development combines the general techniques and principles of TDD with ideas from domain-driven design and object-oriented analysis and design to provide software development and management teams with shared tools and a shared process to collaborate on software development.

Although BDD is principally an idea about how software development should be managed by both business interests and technical insight, the practice of BDD does assume the use of specialized software tools to support the development process. Although these tools are often developed specifically for use in BDD projects, they can be seen as specialized forms of the tooling that supports test-driven development. The tools serve to add automation to the ubiquitous language that is a central theme of BDD.

BDD is largely facilitated through the use of a simple domain-specific language (DSL) using natural language constructs (e.g., English-like sentences) that can express the behavior and the expected outcomes. Test scripts have long been a popular application of DSLs with varying degrees of sophistication. BDD is considered an effective technical practice especially when the "problem space" of the business problem to solve is complex.

Behavior-driven development is an extension of test-driven development: development that makes use of a simple, domain-specific scripting language. These DSLs convert structured natural language statements into executable tests. The result is a closer relationship to acceptance criteria for a given function and the tests used to validate that functionality. As such it is a natural extension of TDD testing in general.

BDD focuses on:

At the heart of BDD is a rethinking of the approach to the unit testing and acceptance testing that naturally arise with these issues. For example, BDD suggests that unit test names be whole sentences starting with a conditional verb ("should" in English for example) and should be written in order of business value. Acceptance tests should be written using the standard agile framework of a user story: "As a [role] I want [feature] so that [benefit]". Acceptance criteria should be written in terms of scenarios and implemented as classes: Given [initial context], when [event occurs], then [ensure some outcomes] .


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