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Beatmania IIDX

Beatmania IIDX
Iidx15.jpg
Genres Music
Developers Konami
Publishers Konami
First release beatmania IIDX
  • JP: February 26, 1999
Latest release beatmania IIDX 24 SINOBUZ
  • JP: October 26, 2016

beatmania IIDX (ビートマニア ツーディーエックス Bītomania Tsūdiekkusu?) is a series of rhythm video games, that was first introduced by Konami in Japan on February 26, 1999.IIDX has since spawned 24 arcade releases and 14 console releases on the Sony PlayStation 2. It is the sequel to the beatmania game series, and part of the Bemani line of music games. A PC release titled beatmania IIDX INFINITAS has been announced, and began alpha testing in September 2015.

In IIDX games, players recreate the musical score of songs available to them through the use of a DJ simulating controller. The player must coordinate their hands in order to hit the correct keyboard buttons, spin the turntable, or a combination of both in correspondence to color-coded notes that approach the judgement bar displayed on screen. Notes are divided on screen by columns which separate them accordingly to match the seven buttons and the turntable on the DJ simulating controller. As a result of hitting notes, different sounds are then produced throughout a songs duration. Correctly hitting notes will produce an accurate musical score, while incorrectly hitting notes will produce inaccuracies and mistakes in the music.

Starting from beatmania IIDX 17 SIRIUS, two new note types are added. Charge Notes is a note that must be pressed and released on the right time, while Backspin Scratch is a scratch note which require the player to spin the disc in a direction, then spinning it in the opposite direction at the end. Both are valued two combos; one for the beginning note and one for the ending note. beatmania IIDX 23 copula introduced a variation called Hell Charge Notes, which refill the gauge when held down but rapidly deplete it when not. Unlike regular Charge Notes, they can be pressed at any time, though missing the timing window will still break the player's combo.

From beatmania IIDX to beatmania IIDX 4th Style, song difficulty ranged from Level 1 to Level 7. beatmania IIDX 5th Style introduced flashing Level 7s as the new top difficulty. Flashing 7s gave way to Level 8 difficulty in beatmania IIDX 10th Style, and Level 8+ was added in beatmania IIDX 11 IIDXRED. The version immediately after, beatmania IIDX 12 HAPPY SKY, introduced a new difficulty scale, from Level 1 to Level 12, which has remained the standard.


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