Battleborn | |
---|---|
Developer(s) | Gearbox Software |
Publisher(s) | 2K Games |
Distributor(s) | Take-Two Interactive |
Director(s) | Randy Varnell |
Designer(s) | John Mulkey |
Writer(s) | Aaron Linde |
Composer(s) |
Cris Velasco Kevin Riepl Mike Rubino |
Engine | Unreal Engine 3 |
Platform(s) | Microsoft Windows PlayStation 4 Xbox One |
Release |
|
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | PC: 69/100 PS4: 68/100 XONE: 71/100 |
Review scores | |
Publication | Score |
Destructoid | 6/10 |
EGM | 7.5/10 |
Game Informer | 6/10 |
Game Revolution | |
GameSpot | 7/10 |
GamesRadar | |
IGN | 7.1/10 |
PC Gamer (US) | 72/100 |
Polygon | 7.5/10 |
Hardcore Gamer | 4.5/5 |
PlayStation LifeStyle | 8/10 |
Battleborn is an online first-person shooter video game developed by Gearbox Software and published by 2K Games for Microsoft Windows, PlayStation 4, and Xbox One. The game was released worldwide on May 3, 2016. Labelled as a hero shooter, the game also features multiplayer online battle arena (MOBA) elements.
Battleborn is described as a hero shooter, primarily a first-person shooter incorporating multiplayer online battle arena elements. In any of the game's modes, the player selects from one of several pre-defined hero characters that they have available, each with their own unique attributes, attacks, powers and skills, which can include casting magic and area-of-effect attacks. During character selection, the player also selects a loadout that can have up to three pieces of gear to bring into a match, earned from previous matches. Each piece requires a number of shards, in-game currency collected during a match, to activate during a match, and once activated, stay active for the remainder of the match. This equipment can boost or detract from base attributes or give additional benefits to the character. Shards can also be used to activate special turrets on maps to strategically defend points.
The hero's base combat level starts at 1 at the start of a round, and as the player defeat enemies and complete other objectives, they will gain experience towards further levels. With each new level, the player can then select one of two or more perks specific to that character along that character's "Helix Tree", including unlocking the character's strongest "ultimate ability". These experience levels only apply within the current match and reset on the start of a new match.
In Battleborn's meta-game, both the player's "command level" (applying across all characters for a given player) and a character-specific level can be increased based on performance in matches. In this meta-game, new character levels will unlock new perks that can be selected on the Helix Tree, alternative outfits, and other cosmetic improvements. Higher command levels will unlock additional characters that the player can select from, among other benefits. New gear is earned as loot drops from the completion of a match, or through picking up loot during a match, or may be purchased in special loot chests using in-game coins earned from playing matches or from gaining command levels. The player can only store a limited number of pieces of equipment, but can sell unneeded equipment for coins to apply at the meta-game. Battleborn requires a constant Internet connection to play due to the game's meta-game features.