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Battalion Wars

Battalion Wars
Battalionwarsbox.jpg
North American cover art
Developer(s) Kuju Entertainment
Publisher(s) Nintendo
Designer(s) Miles Henry-Nerud
Programmer(s) Jon Robinson
Writer(s) Paul Mackman
Composer(s) Nick Arundel
Justin Scharvona
Series Wars
Platform(s) GameCube
Release date(s)
  • NA: September 19, 2005
  • EU: December 9, 2005
  • AU: February 16, 2006
Genre(s) Action, Real-time tactics
Mode(s) Single-player

Battalion Wars, originally to be titled as Advance Wars: Under Fire, part of Nintendo's Wars series, is a 2005 real-time tactics game for the GameCube, developed by Kuju Entertainment. A sequel, Battalion Wars 2, for the Wii, has also been released.

Battalion Wars contains the elements of both a third-person shooter and a real-time tactics game. In the midst of battle, the player will have control over a variety of units, including infantry, armored vehicles, and aircraft. Separate units or unit groups can be given commands by the player, such as to follow the player, hold their positions, man gun turrets, or attack certain targets. A map screen can be used to check the mission region, location of enemies and objectives. At any time, the player may transfer control from one unit to another. Much of the game's missions focuses on the nation of the Western Frontier, which the player controls, though in some bonus missions unlocked, the player can control the other nations of the Tundra Territories, the Solar Empire, and Xylvania.

The demilitarized zone on the border of the Western Frontier and Tundran Territories has been the site of an uneasy truce between each nation's powerful armies for many months. Both nations, considering a possibility of the war between them re-igniting, are made ready to retaliate in the event of a pre-emptive strike. Days before it does so, the control of the Tundran Empire passes from the iron fist of Tsar Gorgi to the more progressive hands of Marshal Nova. With Nova in charge, there is some hope that peace may prevail, but on the other side of the DMZ, General Herman of the Western Frontier is annoyed due to how a lack of combat has made the Frontier Troops out of shape, which prompts Brigadier Betty to come up with a way to get the troops in shape, though during the exercise she has the troops spy on the Tundrans as a precaution. During their combat patrol, Frontier Forces come across a Tundran armored division under the command of Tsar Gorgi, who secretly invades the Frontier because he wants to strengthen his nation's might. Marshal Nova, learning of Tsar Gorgi's invasion of the Frontier, forbids Gorgi from participating in the conflict in fit of rage, putting Major Nelly in control of Tundran forces in his place. This angers Gorgi, who out of anger, leaves because of his son's decision, while Nova commits himself to ending the conflict by defeating the Frontier. Aided by a new Frontier commander, Tundran forces are defeated during battles to defend the radar array at Windbreak Ridge, while they also free Frontier Spies, capture a Tundran HQ at Castle Potemkin, and destroy Marshal Nova's iron eight tanks, before moving out to attack the last Tundran Stronghold. However, during the conflict, Tsar Gorgi travels into Xylvania, a country that had been ravaged by the Frontier/Tundran rivalry, to meet with its leader, Kaiser Vlad. Vlad makes a pact with Gorgi to have Xlyvanian forces assist the Tundran forces to repel the Frontier. Unfortunately, Vlad lies about his aid, and send his bombers, commanded by Countess Ingrid, to bomb both armies. Weakened after the Xylvanian assault, both the Western Frontier and Tundran Territories join forces, forming the Alliance of Nations in a bid to stop the Xylvanian threat.


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