Baroque | |
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PS2 North American Cover Art featuring Advanced Angel
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Developer(s) | Sting Entertainment |
Publisher(s) | |
Director(s) | Daizo Harada |
Producer(s) | Takeshi Santo |
Programmer(s) | Shinichi Abe Satoshi Miyauchi Ryuji Kudo |
Composer(s) | Masaharu Iwata |
Platform(s) | Sega Saturn PlayStation PlayStation 2 PlayStation Network Wii |
Release date(s) | |
Genre(s) | Role-playing video game, Roguelike |
Mode(s) | Single player |
Baroque (バロック Barokku) is a role-playing video game developed by and published Sting Entertainment, released in Japan for the Sega Saturn on May 21, 1998. It was ported for PlayStation on October 28, 1999, also released only in Japan. A remake version was for PlayStation 2 and Wii and was released in June 28, 2008 and March 13, 2008, respectively. Atlus announced that they would release the game in North America and was scheduled for release in the United States on March 18, 2008 for the PlayStation 2 and Wii. Atlus USA eventually released both versions of the game on April 8, 2008. On December 28, 2012, Sting released it for the Apple iOS platform. Rising Star Games released in Europe on July 18, 2008 for PS2 and August 22, 2008 for the Wii.
The objective of Baroque is to guide the nameless amnesiac player character through the Neuro Tower to the bottom floor. Randomly generated, the majority of the layouts of the Neuro Tower's floors change each time the player ventures inside. Portals found on each floor of the tower will transport the player to the next floor. Death in Baroque does not result in a game over screen, but advances the plot, unlocking cutscenes, new areas, and comments by the non-player characters. The Neuro Tower expands after certain conditions are met.
The player character begins the game outside of the Neuro Tower with no items or experience points. Before entering the Neuro Tower, the player is presented with an Angelic Rifle, a special weapon that can destroy any monster with a single shot. However, the rifle has an ammunition capacity of five shots. The player can find items, swords, and equipment scattered around the tower at random and by defeating enemies—which also grants the player experience points, allowing the player character to gain levels and become more powerful. However, should the protagonist die before reaching the end of the dungeon, the player will be returned to the starting point outside the tower, and will lose all items, including those equipped, and all gained experience points. By throwing an item into a consciousness orb, the player can retrieve it from one of the non-player characters on the next play-through. Up to five items can be saved in this manner at the start, but the number can increase if certain conditions are met.