Bangai-O | |
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Japanese N64 box art
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Developer(s) | Treasure |
Publisher(s) |
ESP (Japan) Swing! Entertainment Media AG (Europe) Conspiracy Entertainment (north America) D3 Publisher (XBLA ver.) |
Designer(s) | Yoshiyuki Matsumoto |
Composer(s) | Toshiya Yamanaka Aki Hata Kazuo Hanzawa |
Platform(s) | Nintendo 64, Dreamcast, Xbox Live Arcade |
Release date(s) |
Nintendo 64
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Genre(s) | Shoot 'em up |
Mode(s) | Single player |
Bangai-O, or Bakuretsu Muteki Bangaioh (爆裂無敵 バンガイオー Bakuretsu Muteki Bangaiō?, Explosive, Invincible Bangaioh) in the Nintendo 64 and Japanese Dreamcast versions, is a multi-directional shooter video game developed by Treasure. It was first released on the Nintendo 64 with a limited 10,000 unit production run. It was ported to the Dreamcast a few months later, and this version was eventually released worldwide.
In 2008, a sequel, Bangai-O Spirits was released for Nintendo DS. A high definition version, Bangai-O HD: Missile Fury, was released for Xbox Live Arcade in May 2011.
The game has a simple storyline (though slightly differing scripts among the Japanese, European, and North American releases) conveyed through intermission screens and dialogue interruptions, with character portraits and captions, triggered by approaching objects in normal play. Two young mecha pilots, Riki and his sister Mami share command of the powerful humanoid-shaped Bangai-O and battle villains from the "Cosmo Gang", guilty of fruit contraband, and lots of gun turrets, bombs and robots through 44 levels.
Bangai-O, the player's mecha, is maneuvered via eight-way directional controls and fires in eight directions, controlled by the controller's four face buttons. Two firing modes are represented as switching between the two pilots (the current one is displayed at all times in a portrait): Riki fires red homing missiles and Mami fires blue lasers that bounce off walls.
There is a special attack that consists of a 360 degree burst of the current shot type. The number of shots fired by the special attack, 40 to 400, depends on how many enemy bullets are on the screen and how close the player is to them while firing. The missile special attack splits between multiple targets; the laser special attack points towards a target after bouncing.