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Bahamut Lagoon

Bahamut Lagoon
Bahamut Lagoon Coverart.png
Developer(s) Square
Publisher(s) Square
Director(s) Kazushige Nojima
Producer(s) Tadashi Nomura
Writer(s) Motomu Toriyama
Composer(s) Noriko Matsueda
Platform(s) Super Famicom
Release Super Famicom
  • JP: February 9, 1996
Wii Virtual Console
  • JP: September 29, 2009
Wii U Virtual Console
  • JP: February 5, 2014
Genre(s) Tactical role-playing
Mode(s) Single-player

Bahamut Lagoon (バハムート ラグーン?) is a Japanese tactical role-playing game developed and published by Square for the Super Famicom and released on February 9, 1996. It was never officially released outside Japan, but it was unofficially translated into English by DeJap Translations group. It is often called Bahalag (バハラグ) in Japan.

Bahamut Lagoon was released on the Virtual Console in Japan on September 29, 2009 for the Wii and on February 5, 2014 for the Wii U.

Bahamut Lagoon combines RPG mechanics with squad-based combat. Characters have HP, MP (SP for fighter characters), EXP, equipment, stats and class-specific, SP-draining special elemental abilities very much like traditional console RPGs. The player can explore his surroundings, talk to people and visit shops when not in battle, though to a limited degree as there is no world map and no way to leave the current area.

The game's core is its turn-based battles fought on a 2d grid. Characters are assembled into parties of four and the player allowed a maximum of six parties, which are usually well outnumbered. The two opposing sides act in alternating turns so that each party can move once and/or attack once a turn. Attacks are divided into distant and close-up combat. In the former, a party uses a special ability (e.g. casting fireballs, throwing lightning, healing allies) of one of its members at a distance. The range and possible area of effect damage vary per ability. If the attacking party has two or more characters with the same ability, they join in the action to multiply its effectiveness. Distant combat results in less money and generally less damage, but the target cannot retaliate. Distant attacks can also affect the field; fire and ice ignite or extinguish forests and melt or freeze ice, etc. Close-up, each unit in two adjacent opposing parties can act once. Very much like Final Fantasy SNES combat, they can attack an enemy, use an item or a special ability (though these can't be combined and most only affect one target instead of all) or defend.


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