Awesomenauts | |
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Developer(s) | Ronimo Games |
Publisher(s) |
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Distributor(s) |
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Platform(s) | PlayStation 3 Xbox 360 Microsoft Windows OS X Linux PlayStation 4 Xbox One |
Release |
PS3, X360 2 May 2012 Windows 1 August 2012 OSX 7 December 2012 Linux 29 May 2013 PS4 4 March 2014 Xbox One 7 September 2016 |
Genre(s) | Multiplayer online battle arena |
Mode(s) | Single-player, multiplayer |
Review scores | |
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Publication | Score |
Edge | 8.0/10 |
Eurogamer | 7.0/10 |
Game Informer | 8.5/10 |
GameSpot | 8.0/10 |
IGN | 7.0/10 |
PC Gamer (UK) | 8.0/10 |
Awesomenauts is a 2D multiplayer online battle arena developed by Dutch video game development company Ronimo Games. The original game was released for PlayStation 3 and Xbox 360 consoles in May 2012, and for Microsoft Windows systems in August 2012. It was later ported to OS X and Linux.
Another version of the game, Awesomenauts Assemble!, incorporating all the changes and additions available on Windows, OS X and Linux, was released for the PlayStation 4 in March 2014.
Awesomenauts is a multiplayer online battle arena (MOBA) incorporating elements from 2D platformer and Fighting games. At the start of a match, a player selects from one of the available characters known as "Awesomenauts". In addition to unique looks and voice-over work, each Awesomenaut has a vastly different set of base attributes such as health, movement speed, and attack strength, and regular and special attack moves.
In the game's primary match mode, two teams of 3 characters, selected before the match, are pitted against each other, with the goal to destroy the other's team's Solar Collector within the enemy's team base before the others do the same. Both teams have to fight their way through enemy players, automatic drones, and turrets that block the path until destroyed. Some maps contain other obstacles, such as a giant pit monster that consumes anything immediately above it that can be summoned by standing on a button. Upon death, the player may respawn back at their base after a short delay that gets longer as the game progresses. Maps include health pickups and Solar units, the game's currency. When a player kills an enemy or a turret, every member of the team earns Solar. When a team destroys a turret, a super-drone is generated that can take and deal more damage as it heads towards the enemy base.
As the player earns Solar, they can return to their base (either by moving there or through a short teleportation sequence) to heal and spend the Solar on various upgrades to these skill sets or character attributes. For each of four areas - the two special skills, the regular attack, and general attributes - the player can buy up to three of six available improvements, with some improvements which can be bought multiple times with benefits stacked. With the release of the "Starstorm" expansion, each match also features team experience and levels. The game starts both teams at level 1, and experience is collectively earned through killing enemy drones or Awesomenauts or taking out turrets. Each level slight improves base attribute values for all characters on that team, such as attack strength and healing rates, up to a maximum level of 20.