Avalon Code | |
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European cover art
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Developer(s) | Matrix Software |
Publisher(s) |
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Director(s) | Keizo Kato Takahiro Matsumoto |
Producer(s) | Yoshifumi Hashimoto |
Designer(s) | HACCAN |
Composer(s) | Minako Adachi |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Action role-playing game |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 74 |
Metacritic | 71 |
Review scores | |
Publication | Score |
Famitsu | 30/40 |
GameSpot | 5.5 |
IGN | 8.3 |
Avalon Code (アヴァロンコード Avaron Kodo?) is a fantasy-action-role-playing video game for Nintendo DS. It was developed by Matrix Software and published by Marvelous Entertainment.
The game makes use of a 'mechanic' that allows the player to affect the "elemental code" of the world around them by using the Book of Prophecy which is situated on the touch-sensitive lower screen. This book is the central focus of both the plot and gameplay. The game also allows the player to select between a male or female protagonist.
Avalon Code received mixed reviews, being praised for its graphics and innovative mechanics, but criticized for its linear story-line and repetitive gameplay.
The plot, as well as the gameplay, revolves around the Book of Prophecy situated on the touch-sensitive lower screen of the Nintendo DS. In order to record a person, monster, plant, or weapon in its pages, the player performs a “Code Scan”, which is done by striking the target to be recorded with the Book itself (mapped to the B button at all times). Locations are filed under the Book's Map section and are added automatically when the player enters the screen for the first.
Each page reveals its subject's essential information such as attack strength for weapons; health points for enemies; local lore for maps; and personal tastes and goals for people. In addition, every object or character capable of being scanned has a Code. This page Code is in turn composed of many Codes, which are exactly what they sound like: pieces of seven different shapes that fit into the Mental Map like pentominoes into a box and radically alter the target's properties.
Creating different combinations of Codes by adding and removing them to attain specific quantities or ratios changes the object's title and, often, effects. Changing titles to remove 'defective' Codes as well as creating 'new' items (usually by following certain obtainable recipes) is a facet of gameplay used in many side-quests and occasionally within the story. An example of Code manipulation is as follows: at one point near the beginning of the adventure, Yumil/Tia's only weapon is a Rusted Battle Sword, where 'Rusted' is a title derived from the presence of three Codes of Illness and three Codes of Copper on the Mental Map. Rempo urges the player to remove the Illness, converting the title to 'Copper' and strengthening the weapon's overall attack power. The player can then add the Illness to a monster's Code, which will lower the health points of every encountered enemy of that species as long as the piece of Illness is contained in their Mental Map. By the same right, transferring Codes of Poison from a sinister character's page to a weapon would give the player the ability to poison stricken enemies.