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Atlantis (role-playing game)

Arcanum
ArcanumRPGCover.jpg
Cover for The Arcanum (1st edition)
Designer(s) Stephan Michael Sechi & Vernie Taylor
Publisher(s)
Publication date
  • 1984 (1st edition)
  • 1985 (2nd edition)
  • 1996 (3rd edition)
  • 2014 (Second Age)
Genre(s)
System(s) Custom, Omni System

The Arcanum is a fantasy role-playing game (RPG) originally published by Bard Games, set in the ancient world before Atlantis sunk. Like other fantasy RPGs, the game uses paper, pencils, dice, rule books, and imagination. It is a conversational game in which ancient warriors, magic, dragons, and other mythical creatures and beings exist.

The Arcanum was one of the many fantasy RPG games that followed the popularity of Dungeons & Dragons RPG. However, Arcanum gained a strong following by offering several things D&D didn't have. Arcanum researched historical mythology closer than D&D. Arcanum has some different beings and creatures from actual myth, such as hantu, bakru, alastor, bat horin, korupiru, balaha, and others. Arcanum detailed each country's individual culture, based on the actual real world cultures. Arcanum was a real mythology alternative to D&D's increasingly fantasy fiction game.

The world setting is Earth, but in a fictionalized Antediluvian Age (a quasi-historical/mythical interpretation of the ancient past).

The geographic regions and real-world influences are: Mediterranea (Europe), Eria (North America), Tamoanchan (South America), Turan (Arabia), Gondwana (Africa), Jambu (Asia), the Nether Realm (Antarctica), and Anostos and Jotunland (Iceland and Greenland-like). Mythical continents are added: Atlantia (Atlantis), Antilla, Hyperborea, Lemuria, Mu, and others.


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Wikipedia

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