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Astaroth (Soulcalibur)

Astaroth
Soul series character
Astaroth01.png
Astaroth as he appears in Soulcalibur
First game Soulcalibur
Designed by Aya Takemura (Soulcalibur II-IV), Takuji Kawano (Soulcalibur II-IV, Soulcalibur Legends)
Voiced by (English) Jay S. Gilbert (Soulcalibur II)
Voiced by (Japanese) Banjō Ginga (Soulcalibur)
Ryūzaburō Ōtomo (later games)
Fictional profile
Birthplace Heretical Order Fygul Cestemus, Grand Shrine of Palgaea, Safavid Dynasty
Fighting style Gykulkus
Weapon Battle axe

Astaroth (アスタロス Asutarosu?) is a fictional character in the Soul series of video games. Created by Namco's Project Soul division, he first appeared in the original Soulcalibur and its subsequent sequels, later appearing in various merchandise related to the series. He is voiced in Japanese by Banjō Ginga for Soulcalibur and Ryūzaburō Ōtomo in later titles; in all English-language versions of Soulcalibur II, Astaroth was voiced by Jay S. Gilbert.

Introduced in Soulcalibur, Astaroth is a golem created by a cult worshiping the Greek god of war Ares to locate a cursed sword named "Soul Edge". Though Astaroth has consistently pursued the sword, his character has changed as the series progresses, eventually transforming into a power hungering creature desiring to consume the sword. Regarded as an iconic character of the series, Astaroth has been noted as fitting a large character stereotype seen in fighting games, featuring strong attacks but slow speed. Astaroth has been described as having easy-to-master gameplay and being popular with fans of strong, hard-hitting characters in fighting games.

As a character introduced in Soulcalibur, Astaroth's weapon, a giant axe, was decided upon before other aspects of the character were. His design revolved around it, starting with gender, then physical measurements, and lastly background details. Once established, his appearance and movement were fleshed out by the team's concept artist Aya Takemura and rendered as a 3D model by a design team that worked solely on the character. Astaroth was then animated mainly by Nobuko Nimura using motion capture and working directly with the team, while other motion designers created the movements for his grapple attacks. During this phase the team additionally worked with the Soulcalibur story creators, refining the character's own role in the plot as needed throughout development.Soulcalibur IV lead programmer Masaaki Hoshino called Astaroth his favorite character, stating that because he is "so powerful there's always a chance to make a comeback".


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Wikipedia

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