Art of Fighting | |
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North American Neo Geo AES cover art for Art of Fighting
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Genres | Fighting |
Developers | SNK |
Publishers | SNK |
Creators | Hiroshi Matsumoto |
Platforms | Arcade, Neo Geo AES, Neo-Geo CD, SNES, Mega Drive/Genesis, PC Engine CD, PlayStation 2, Wii (Virtual Console) |
Platform of origin | Arcade |
Year of inception | 1992 |
Art of Fighting | |
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Developer(s) | SNK |
Publisher(s) | SNK |
Director(s) | Hiroshi Matsumoto |
Producer(s) | Eikichi Kawasaki |
Platform(s) | Arcade, Neo Geo AES, Neo-Geo CD, SNES, Mega Drive/Genesis, PC Engine CD, PlayStation 2, Virtual Console, Wii |
Release |
Neo Geo 24 September 1992 Virtual Console 8 October 2007 PlayStation Network |
Genre(s) | Fighting |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
Arcade system | Neo Geo (102 Mbit cartridge) |
Display | Raster, 304 x 224 pixels (Horizontal), 4096 colors |
Art of Fighting 2 | |
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Developer(s) | SNK |
Publisher(s) | SNK |
Producer(s) | Eikichi Kawasaki Hiroshi Matsumoto |
Platform(s) | Arcade, Neo Geo AES, Neo-Geo CD, PlayStation 2, SNES, Virtual Console |
Release |
Neo Geo 3 February 1994 Virtual Console 28 July 2008 |
Genre(s) | Fighting |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
Arcade system | Neo Geo (178 Mbit cartridge) |
Display | Raster, 304 x 224 pixels (Horizontal), 4096 colors |
Art of Fighting 3: The Path of the Warrior | |
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Developer(s) | SNK |
Publisher(s) | SNK |
Designer(s) | Eikichi Kawasaki Hiroshi Matsumoto |
Platform(s) | Arcade, Neo Geo AES, Neo-Geo CD, PlayStation 2, Virtual Console |
Release |
Neo Geo 12 March 1996 Virtual Console |
Genre(s) | Fighting |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
Arcade system | Neo Geo (298 Mbit cartridge) |
Display | Raster, 304 x 224 pixels (Horizontal), 4096 colors |
Art of Fighting (Japanese: 龍虎の拳 Hepburn: Ryūko no Ken?, lit. "Fist of Dragon and Tiger") is a video game trilogy in the genre of competitive fighting game titles that were released for the Neo Geo platform in the early 1990s. It was the second fighting game franchise created by SNK, following the Fatal Fury series and is set in the same fictional universe as a prequel to the Fatal Fury series. The original Art of Fighting was released in 1992, followed by two sequels: Art of Fighting 2 (龍虎の拳2 Ryūko no Ken 2?) in 1994 and Art of Fighting 3: The Path of the Warrior (ART OF FIGHTING 龍虎の拳 外伝 Art of Fighting: Ryūko no Ken Gaiden?) in 1996.
Art of Fighting was the first fighting game by SNK to feature the character designs of former illustrator Shinkiro, who would go on to do the character designs for the later Fatal Fury and The King of Fighters games.
The Art of Fighting series follows the conventions of the time in the sense that the player faces a variety of opponents in best two-out-of-three matches. Each of the game's characters have a unique fighting style and set of special techniques. The player has two basic attacks—punch and kick—as well as a utility button that switches between punches, kicks, and throws. A fourth button is used for taunting. Art of Fighting's contribution to the genre was the inclusion of a "spirit gauge" underneath the character's life bar. When characters perform special techniques, their spirit gauge is depleted and their special attacks become weaker. Players can also drain their opponent's spirit gauge by taunting them.