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Arc Rise Fantasia

Arc Rise Fantasia
Arf wii.jpg
Developer(s) Imageepoch
Marvelous Entertainment
Publisher(s)
Designer(s) Hiroyuki Kanemaru (director)
Kenichi Yoshida (character designer)
Composer(s) Yasunori Mitsuda
Shunsuke Tsuchiya
Yuki Harada
Yui Makino
Platform(s) Wii
Release
  • JP: June 4, 2009
  • NA: July 20, 2010
Genre(s) Role-playing video game
Mode(s) Single-player

Arc Rise Fantasia (アークライズファンタジア Āku Raizu Fantajia?) is a fantasy role-playing video game developed by Imageepoch and published by Marvelous Entertainment for the Wii. Arc Rise Fantasia was released in Japan on June 4, 2009, and in North America on July 20, 2010.

Much of the game is progressing through the world and dungeons, some of which are puzzle-based, as the player listens to the story told. The conversations in the game are presented in a vibe resembling Visual Novels with character portraits.

But at the game's heart is its combat system, which is a turn-based role-playing game. The player and the enemy both move and fight during the same phase of battle, but the turn order is determined by the actions taken. Parties consist of three characters who each share a single AP gauge, which empties as various actions are performed. AP is regenerated at the start of each turn, so not using as much AP as possible in one turn is important for strategic reasons. Standard fare for the genre such as items, buffs/debuffs, magical and physical attacks, and special acts are present as well. During certain parts of the game, the active team may be made up of four members instead of three, though the fourth can only be controlled by the AI. Once the player passes a certain point early on in the story, both the player and the enemy will be able to chain together acts under certain conditions to increase power/effect of that move. For the main protagonist, he is capable of using beasts called Rogress to unleash highly powerful effects at a large AP cost.

The game is also compatible with the GameCube Controller, as well as with the Classic Controller.


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