Ar Nosurge | |
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European cover
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Developer(s) | Gust Co. Ltd. |
Publisher(s) | Tecmo Koei |
Director(s) | Akira Tsuchiya |
Platform(s) | PlayStation 3, PlayStation Vita |
Release date(s) | PlayStation 3 PlayStation Vita |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Ar Nosurge is a role-playing video game for the PlayStation 3 developed by Gust released on March 6, 2014. It is a continuation of Gust's Japan-only 2012 release Ciel Nosurge, and a prequel to their Ar tonelico trilogy of games. The game was released in North America on September 23, 2014 and in Europe on September 26, 2014, under the title Ar nosurge: Ode to an Unborn Star. A PlayStation Vita version, Ar Nosurge Plus, was released on October 2, 2014 in Japan, and July 2015 in North America and Europe.
In the fields, the players can explore the areas and collect items in a way akin to that of Gust's Atelier series, as well as talking with other characters, interacting with some elements of the scenery and activating events. They can also talk with the other characters that form their party in order to get their viewpoints on the current area or the objective they have to accomplish. The player will have a bar that constantly changes colors, alerting them to the possibility of entering a battle the closer it gets to a red color and the faster it flashes.
During battles, the player will control two characters: the protagonist and his corresponding heroine, while they battle multiple enemy waves, so once an enemy group is defeated, other group will take their place until the player defeats them all, they run away, are defeated, or the turn limit is reached. The protagonist has the purpose of actively attacking the enemies and protecting the heroine, while the heroine stands behind the protagonist singing a Song Magic chosen by the player. Turns are divided in Player's Turn and Enemy's Turn, of which the Player's Turn is used for the protagonist to attack the enemies a set number of times while the heroine charges up her Song Magic. For attacking, the player can use four attacks that are mapped to the four face buttons in the PlayStation 3's controller, as well as also being able to bring up a menu where they can use items, activate Friend Skills, run away from the battle or activate the Heroine's Song Magic whenever they wish to. The better the player battles, the faster their Harmo Level will rise, which in turn will speed up the Burst Gauge, which is the representation of the strength for the heroine's Song Magic. However, received attacks as well as the usage of the bonus actions triggered with the L1 and R1 buttons can reduce the Harmo Level, so the player must be careful. Additionally, the heroine may use weaker Song Magic blasts of variable intensity against the enemies to support the protagonist during the Player's Turn, which also depend on how high the player has the Harmo Level and the type of Song Magic she is charging. Once the player has used up all the attacks the protagonist can use during that turn, the battle will move over to the Enemy's Turn, during which the player will have to watch for the timing of the enemies' attacks and press the Circle button in order to block them and protect the heroine. Successful guards reduce damage taken and increase the Burst Gauge, while failed guards result in a loss of Burst and greater damage to the Heroine. It must be mentioned that the protagonist can't die, as he doesn't even have an HP bar, but the heroine does have an HP bar at the side of her portrait, and if she falls during battle, the game will count it as a defeat and it'll be a Game Over for the player.