Annie VanderMeer Mitsoda | |
---|---|
Born | Annie VanderMeer |
Nationality | American |
Other names | Annie Carlson, Annie VanderMeer Carlson, Anne VanderMeer |
Occupation | Game designer, writer |
Known for |
Neverwinter Nights 2: Storm of Zehir Guild Wars 2 Destiny PANIC at Multiverse High! |
Spouse(s) | Brian Mitsoda |
Annie VanderMeer Mitsoda (also credited as Annie VanderMeer, Annie Carlson, Annie VanderMeer Carlson, and Anne VanderMeer) is an American video game designer specializing in role-playing video games, best known for her writing work on the 2008's Neverwinter Nights 2: Storm of Zehir and her design work on the 2012's Guild Wars 2, and DoubleBear Productions' Dead State and PANIC at Multiverse High! She is the wife of game designer Brian Mitsoda.
Annie VanderMeer attended Macalester College and earned an Honors B.A. in English in 2003, writing about Science Fiction and Fantasy in Contemporary American Literature. While there, she spent her spare time with the local gaming society, further inspiring her. After the discovery that there are limited opportunities to study and teach English/gaming in graduate school, she started her path back to the games. After a brief stint at a local GameStop, VanderMeer (then Annie Carlson) started work at Papaya Studio in the summer of 2004, where she worked on Taxi Driver, the ill-fated videogame "sequel" to the film of the same name.
Soon after Taxi Driver was cancelled in October 2005, VanderMeer joined Obsidian Entertainment in January 2006, beginning work on "Project New Jersey" (a rumored unreleased RPG). When Project New Jersey was cancelled, VanderMeer joined the Neverwinter Nights 2 team, where she worked on handling the in-game items, and presented on Neverwinter Nights 2 at Penny Arcade Expo (PAX) 2006. After Neverwinter Nights 2 was released, VanderMeer began work as a writing assistant on , working with creative lead Brian Mitsoda, where she was credited with helping create some of the characters. While working on Alpha Protocol, VanderMeer assisted with additional design for the first expansion to Neverwinter Nights 2, Mask of the Betrayer. In early 2008, she was moved onto the second expansion for Neverwinter Nights 2, Storm of Zehir as a designer and lead writer. She also assisted with work on the cancelled Aliens RPG and spoke at the 'Women in the Game Industry' panel at the PAX 2008 before she left the company in October 2008 to move to Seattle. She has since spoken at other PAX Panels over the years, including "The Agony and the Ecstasy of RPG Writing" in 2011, "From Tabletop to Digital: Crafting Stronger Interactive Narratives" in 2013, "Be So Good They Can't Ignore You: Tales of Successful Indies" in 2014, "CLASSIC RPGs FOREVER!" and "Surviving Success: How to Handle a Winning Kickstarter" in 2015,, "Choose Your Own Adventure: Women in Video Game Writing" in 2016, and "Real Feels: Crafting Meaningful Relationships in Games" and "That's It, That's the Joke: Humor, Games, and Humorous Games." in 2017.