Aliens Online | |
---|---|
Developer(s) |
Mythic Entertainment Kesmai |
Publisher(s) |
GameStorm Kesmai Fox Interactive |
Director(s) | Paul Provenzano |
Producer(s) | Matt Firor Jason Bell Nick Laiacona |
Designer(s) | Mark Jacobs |
Programmer(s) | Rob Denton |
Artist(s) | Bob Frizzell Missy Castro |
Platform(s) | Microsoft Windows |
Release | March 31, 1998 |
Genre(s) | First-person shooter |
Mode(s) | Single player, multiplayer |
Aliens Online is a first-person shooter video game released in 1998 for Microsoft Windows. It is based on the science fiction horror film Aliens.
Notable features of Aliens Online included asymmetric teams, teams consisting of more players than found in most first-person shooters of its era, job/class specialization, and its RPG elements. Players could fight on either the side of the United States Colonial Marines or on the side of the Aliens. Scenarios were played in one of six different types of terrain sets, with upwards of twenty to thirty players per side during each instance.
The software was free to download and was automatically updated. Joining GameStorm for $9.95 per month was required to play the game. Online play was shut down in 2000 after the GameStorm network was sold to Electronic Arts.
Aliens Online was well received upon its release. Chris Gregson of GameSpot gave it a review score of 7.2/10, opining "With so much to gain and absolutely nothing to lose, any self-respecting Aliens fan should give Aliens Online a try." Brooks Peck and Craig E. Engler from Science Fiction Weekly gave the beta version the perfect A score. Noting the game's bugs, they nevertheless opined "it's clear that Kesmai has what it takes to satisfy both the Aliens fan and the hardcore gamer. This is one of those titles that cashes in on some of the Internet's promises of multiplayer action, and it's sure to be a hit with SF lovers."
According to a retrospective by Stephen Kleckner of GamesBeat, "Aliens Online, unfortunately, was riddled with balancing issues and bad level design. (...) Ancient ’90s computing technology and Internet infrastructure and these issues worse, resulting in incredibly laggy connectivity."