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Alien vs. Predator (arcade game)

Alien vs. Predator
Alien Predator arcade.jpg
Arcade flyer
Developer(s) Capcom
Publisher(s) Capcom
Distributor(s) 20th Century Fox
Designer(s) Tetsuya Iijima
Toshihiko Uda
Jun Matsumura
Programmer(s) Cham Cho Choy
Arikichi Kiyoko
Yoshihiro Kimura
Artist(s) Yoko Fukumoto
Hisashi Kisanuki
Chika Iwai
Composer(s) Hideki Okugawa
Series Alien vs. Predator
Platform(s) Arcade
Release May 20, 1994
Genre(s) Beat 'em up
Mode(s) Up to 3 players simultaneously
Cabinet Standard
Arcade system CPS-2 - JAMMA
CPU Motorola 68000 (16 MHz)
Sound Q-Sound (4 MHz)
Display Raster, 384 x 224 pixels (horizontal), 4096 colors

Alien vs. Predator (エイリアンVSプレデター) is a beat 'em up video game developed and released by Capcom for the CPS-2 arcade game system in 1994. In the game, the players take control of up to three out of four human and Predator characters in a battle against the Alien hordes and rogue human soldiers. The game was very well received by the public and by media publications, becoming a classic title for many fans of the beat 'em up genre, but was never ported to any home system.

Alien vs. Predator uses a control setup with an eight-directional joystick and three buttons: one to attack, one to jump, and one to shoot. The default cabinet for the game allows as many as three players to play simultaneously, although some smaller cabinets only accommodate two players. Four characters are available for the players' use: two cyborg soldiers, Dutch Schaefer and Linn Kurosawa; and two Predators, a Hunter and a Warrior.

Three of the four characters are equipped with a melee weapon: a katana for Linn, a bladed naginata staff for the Hunter, and an extendable-retractable spear/staff for the Warrior. Dutch has no such weapon, but can hit enemies with his cybernetic arm; in addition, he can hold and swing any melee weapon dropped by another character, instead of throwing it as the other playable characters do.

Each character is also equipped with a projectile weapon for ranged attacks. Linn uses a rapid-firing handgun, Dutch has a smart gun in his cybernetic arm, and the Predators both use shoulder-mounted energy weapons. Ammunition is represented by a meter near the bottom of the screen; when the meter is depleted, the character is unable to fire until it refills. Linn's ammunition refills fastest and allows the most shots, but she is completely defenseless while she reloads. Dutch and the Predators can move and fight while waiting for their ammunition to refill, and unlike Linn's pistol, their meters will gradually refill when not firing.

Assorted weapons such as grenade launchers and flamethrowers can be found or taken from fallen enemies, but these have a limited ammunition supply. The player can also find jewels for bonus points, or food and medicine to restore lost health.


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