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Alice: Madness Returns

Alice: Madness Returns
AliceMadnessReturns.jpg
Developer(s) Spicy Horse
Publisher(s) Electronic Arts
Director(s) American McGee
Designer(s) American McGee
Artist(s) Ken Wong
Writer(s) R.J. Berg
Composer(s) Chris Vrenna
Engine Unreal Engine 3
Platform(s) Microsoft Windows, PlayStation 3, Xbox 360
Release
  • NA: June 14, 2011
  • EU: June 16, 2011
Genre(s) Action-adventure, platform
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings (PC) 74%
(X360) 73%
(PS3) 71%
Metacritic (PC) 75/100
(X360) 70/100
(PS3) 70/100
Review scores
Publication Score
Eurogamer 5/10
Famitsu 29/40
GameSpot 7.0/10
GameTrailers 7.2/10
IGN 6.5/10
X-Play 2/5

Alice: Madness Returns is a psychological horror action-adventure video game developed by Chinese studio Spicy Horse and released by Electronic Arts for the Microsoft Windows, PlayStation 3 and Xbox 360. It is the sequel to the 2000 video game American McGee's Alice. The game was released worldwide beginning in North America on June 14, 2011, followed by Europe on June 16, 2011, and in the United Kingdom on June 17, 2011.

Alice: Madness Returns follows Alice Liddell, a girl suffering from trauma caused by the death of her parents. Alice was discharged from a psychiatric clinic and now lives in an orphanage for mentally traumatized orphans under the care of Dr. Angus Bumby. To get rid of the trauma and learn the truth about her past, she once again falls into Wonderland, where a new evil force has corrupted it. As of 2016 players who bought the retail disc version of the games can download a port of the original American McGee's Alice for free from PSN and Xbox Live with trophy and achievement support.

Alice: Madness Returns is played from a third-person perspective. The player controls Alice for the entirety of the game for running, jumping, dodging and attacking.

In combat, Alice gains a small number of weapons that can be utilized in several ways. Her primary weapon is the Vorpal Blade, a decorated kitchen knife. The remainder of her arsenal is somewhat akin to the benign and mundane items that take on a deadly quality in Alice's tainted Wonderland in the first game. The Pepper Grinder becomes a crank operated gatling gun, used to attack at a distance and pepper pig snouts. The Hobby Horse is used as a sledgehammer to inflict heavy damage and break barriers and defenses. The Teapot Cannon fires tea sieves that explode to cause heavy damage and, like the Hobby Horse, break barriers. By collecting teeth that are dropped by foes or found scattered about the levels, the player can upgrade these items to more powerful versions. Two other weapons cannot be upgraded, primarily because they are more defensive than directly offensive: the Umbrella acts as a shield that can be used to deflect and reflect most incoming projectiles; The Clockwork Bomb is a time-delayed/remote-controlled rabbit alarm clock that does a minimal amount of damage to enemies, but its usefulness is better illustrated as a decoy, as well as a weight to keep switches temporarily depressed.


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