AirMech | |
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Developer(s) | Carbon Games |
Publisher(s) | Carbon Games Ubisoft (consoles) |
Director(s) | James Green |
Composer(s) | Front Line Assembly |
Platform(s) | Windows, Xbox 360, PlayStation 4, Xbox One |
Release date(s) |
PlayStation 4 May 5, 2015 Xbox One May 12, 2015 |
Genre(s) | Multiplayer online battle arena |
Mode(s) | Single-player, multiplayer |
Review scores | |
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Publication | Score |
Destructoid | 8.5/10 |
GameSpy | |
Spazio Games | 8/10 |
AirMech is a free-to-play futuristic multiplayer online battle arena video game developed and published by Carbon Games for Microsoft Windows, with Android and VR version in the works. The game is currently in open beta on Windows, and additionally released a version on the Xbox 360, Xbox One and PlayStation 4 under the name AirMech Arena.
Inspired by Technosoft's popular Herzog Zwei for the Sega Mega Drive/Genesis, AirMech puts the player in similar perspective of a giant transforming robot that can fly above the battle as well as land on the ground to aid units. The game revolves around the player controlling their AirMech directly and then building units to assist in achieving whatever the goal of the game mode is. The player can build units and pick them up and can place them down on the battlefield to take part in the battle. The main objective of the game is to destroy the other team's fortress and/or keep the player's fortress running. The fortress spawns creeps which are infantry units that can capture outposts. Outposts are buildings that can heal AirMechs and units if they are picked up.
Players can unlock units, pilots and AirMechs with ingame currency called kudos, which are earned after each match is completed. Players also gain persistent XP on completion of matches. The player can unlock various units as their level increases. Alternatively, players can purchase diamonds which can unlock units and cosmetics. Any pilot/unit/item/airmech/part that affects gameplay can be bought with kudos.
Players have one resource to manage, which is known as credits. Credits are generated by the fortress and every outpost the player owns. Different units require a certain amount of credits to be built. Players can also build special units called money makers to generate more credits. The player has an upkeep cap of around 30, although some units take up more of these slots than others. This number can be increased by capturing outposts as well as by building units known as generators.
A player can choose between nine different AirMechs and various pilots, items, and parts. Each AirMech has different abilities and stats. Pilots, items and parts provide a mixture of provide large stat boosts to AirMechs and units at the cost of significant downsides. Some pilots also affect credit generation and the unit cap. Items provide tiny stat boosts that do not affect gameplay significantly. Parts are equipped on airmechs and provide minor stat boosts with a downside, with more parts being able to be equipped the more the player has used the airmech.