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Age of Wonders III

Age of Wonders III
Age of Wonders III Cover Art.jpg
Developer(s) Triumph Studios
Publisher(s) Triumph Studios
Distributor(s) Steam
GOG.com
Producer(s) Djurre van Dijk
Designer(s) Lennart Sas
Arno van Wingerden
Arnout Sas
Writer(s) Raymond Bingham
Composer(s) Michiel van den Bos
Platform(s) Microsoft Windows, OS X, Linux
Release Microsoft Windows
  • WW: March 31, 2014
OS X, Linux
  • WW: April 14, 2015
Genre(s) Turn-based strategy
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 81%
Metacritic 80/100
Review scores
Publication Score
Game Informer 7.5/10
GameSpot 7/10
IGN 7.1/10
Joystiq 4.5/5 stars
PC Gamer (US) 83/100
Polygon 8/10
Cheat Code Central 86/100
GameStar 82/100

Age of Wonders III is a 4X turn-based strategy video game developed and published by Dutch developer Triumph Studios. It is the fourth game in the Age of Wonders series, following Age of Wonders, Age of Wonders II: The Wizard's Throne and Age of Wonders: Shadow Magic released in 1999, 2002, and 2003 respectively. It was released on March 31, 2014 through digital distribution, as well as through retail in select territories for Microsoft Windows. A port to Linux and OS X was released on April 14, 2015.

The game is set in a high fantasy fictional setting, where players take the role of a leader to explore the world, interacting with other races and kingdoms, both diplomatically and through warfare while progressively expanding and managing their empire. It features a new graphics engine for the series, in addition to an updated soundtrack. The gameplay has also been updated, featuring a new role-playing style leader class based system and interchangeable choices of strategy and appearances for each playable race. It also supports online and local multiple player modes and a level editor along with a new story driven single player campaign mode.

Age of Wonders III, like the previous games in the series is a turn-based strategy game set within a high fantasy universe where the player assumes the role of a political-military leader. Gameplay is 4X-based (explore, expand, exploit and exterminate) where players explore the world map, slowly building an empire through colonization, warfare and diplomacy with rival powers. However new to III is the greater addition of role-playing game features, where players must first choose and customize their leader, all options are dependent on the player's chosen style of play. There are six available races in the initial release: humans, draconians, high elves, dwarves, orcs, and goblins, all that will determine the race of their empire with each having unique perks and abilities. The leader and empire is further shaped by the choice from skill sets based on traditional RPG classes along with further specializations and skills to select. Each leader class also has access to their own unique units with a distinct visual look based on their corresponding race, each to accommodate their own unique approach to strategy, both in combat and when managing their empire. On release there are six different classes a leader can be. The "Sorcerer" class emphasizes the use of magic for enchantments and summoning powerful units. The "Theocrat" derives from an organized religion based society including zealots followers and the use of holy spells and warriors. The "Rogue" favors less direct approaches to situations, employing stealth, thievery and manipulation as well as dark magic in diplomacy and warfare. The "Archdruid" channels the power of nature, using it to their advantage by being very self-sufficient and being able to call upon wild creatures. The "Dreadnought" leads a steampunk styled society, using large industry, machinery and gunpowder-based units like cannons and tanks. Finally the "Warlord" specializes in direct conflict and combat tactics, utilizing effective non-magic based units and abilities.


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