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Age of Conan: Unchained

Age of Conan: Unchained
Age of Conan Hyborian Adventures cover.jpg
North American cover for Age of Conan: Hyborian Adventures
Developer(s) Funcom
Publisher(s) Funcom
Eidos Interactive
Designer(s) Gaute Godager
Composer(s) Knut Avenstroup Haugen, Composer
Platform(s) Microsoft Windows
Release
  • NA: May 20, 2008
  • EU: May 23, 2008
  • Steam: February 22, 2013
Genre(s) MMORPG
Mode(s) Multiplayer
Aggregate scores
Aggregator Score
GameRankings 81.47%
Metacritic 80/100
Review scores
Publication Score
Edge 7 out of 10
G4 4/5
Game Informer 8/10
GameSpot 8.5/10
GameSpy 4/5
GameZone 9.4/10
IGN 7.8/10
Gamersnet 9.0/10.0
Gamereactor 9/10

Age of Conan: Unchained (formerly known as Age of Conan: Hyborian Adventures) is a fantasy-themed massively multiplayer online role-playing game (MMORPG) developed by Funcom and published by Eidos Interactive for Microsoft Windows.

Age of Conan is the first installment in the planned Age of Conan series. Age of Conan takes place within the continent of the Hyborian kingdoms, a year after the events depicted in Robert E. Howard's Conan novel, The Hour of the Dragon.Hyborian Adventures' release celebrated the 76th anniversary of the Conan franchise.

Characters in Age of Conan are registered to a unique user account on a specific online server, with characters created on one server unable to be played on another. Players are able to create characters which function as their virtual avatars in the online world of Hyboria. During character creation, the player may choose from four playable races. The character is one of four archetypes (in bold) and one of three class selections for each archetype. The Rise of the Godslayer expansion brought on a new race, the Khitan. Earlier only some classes were free to play but on December 13, 2012 all classes were made available in the free model.

Combat comprises striking a target from different angles, such as hacking down against the head, slashing diagonally down from the left or right, and slashing diagonally up from the left or right. These directions are designed to be strung together in combination naturally during combat. Difficult-to-perform combinations cause additional damage and faster strikes.

Funcom has said that their "Real Combat" system, a combat system designed to offer more real-time options than traditional Dungeons & Dragons-inspired "turn-based" combat systems that are more commonly used, will be a prime attraction of Age of Conan: Unchained. This "Real Combat" system is a first-person melee approach in which every enemy has three different areas that players can target. Combinations can be performed by stringing together consecutive attacks in particular directions. Feedback from players has pointed out that this system requires a certain degree of dexterity. Character statistics and item bonuses also play a role in this system, however item bonuses have less effect on a character's power than in comparable games, so that whilst equipment does play a certain role other factors also have an impact, such as the player's skill or their analysis of the scenario. The idea of "Real Combat" is to eliminate the dullness of typical MMO fighting, which often consists of an auto-attack feature.


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