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Agatha Christie: And Then There Were None

Agatha Christie: And Then There Were None
ATTWN Box.jpg
Developer(s) AWE Productions
Publisher(s) The Adventure Company
Designer(s) Lee Sheldon
Series Agatha Christie
Engine 2.5D engine
Platform(s) Windows,Wii
Release date(s) Windows
  • EU: September 30, 2005
  • NA: October 27, 2005
Wii
  • EU: February 8, 2008
  • NA: February 25, 2008
  • AU: April 24, 2008
Genre(s) Adventure
Mode(s) Single-player
Review scores
Publication Score
PC Wii
Adventure Gamers 3/5 stars
Eurogamer 4/10
Game Revolution D+
GameSpot 6.4/10
GameSpy 2.5/5 stars
GameZone 8/10 5/10
IGN 7/10 4.9/10
Nintendo World Report 3.5/10
PC Gamer (US) 73%
VideoGamer.com 6/10
The Times 3/5 stars
Aggregate scores
GameRankings 65.36% 54.96%
Metacritic 68/100 50/100

Agatha Christie: And Then There Were None (also simply known as And Then There Were None) is a 2005 point-and-click adventure game developed by AWE Productions and published by The Adventure Company for Microsoft Windows. It was the first in The Adventure Company's Agatha Christie series. The game is a detective murder-mystery; it begins with nine people, including Patrick Narracott, the playable character, who meet and journey to the fictional Shipwreck Island. There, two additional onscreen characters are introduced, and the story then follows the events that unfold.

And Then There Were None retains most of the basic plot elements of Agatha Christie's novel of the same name; the major differences are the inclusion of the playable character, Patrick Narracott, and the creation of a range of possible endings. To further the connection between the game and its source material, Christie's novel was included in the North American PC release of the game. Agatha Christie: And Then There Were None was followed by two more games, Agatha Christie: Murder on the Orient Express and Agatha Christie: Evil Under the Sun. Since they were based on their respective novels, their plots were unrelated to this first game.

Reactions to the game were mixed, with many reviewers polarized in their opinions: some calling it a good adaptation of the novel; others, an extremely poor adventure game. Several reviews harshly criticized the game's character design and graphics as being archaic and outdated, whereas others praised aspects such as character dialogue and a captivating story.

And Then There Were None is a point-and-click adventure game, played from a third-person perspective. Most of the interactive elements of And Then There Were None consist of asking other characters questions, and collecting and combining items. The player can carry items using an inventory system, consisting of screens which can show up to twelve items. New items go into the first available slot, and these items can be combined or examined throughout the game. The game's cursor is context-sensitive, and changes into a rotating gear when held over an item the player can interact with and use.And Then There Were None features a 2.5D graphics engine, which combines pre-rendered backgrounds with 3D-modelled characters.


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