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Aero the Acro-Bat 2

Aero the Acro-Bat 2
Cover art
Cover art for the Super NES version
Developer(s) Iguana Entertainment
Publisher(s) Sunsoft
Director(s) David Siller
Designer(s) Nigel Cook
Composer(s) Rick Fox (as Fox Productions)
Platform(s) Sega Genesis
Super NES
Release Sega Genesis
April 1994
Super NES
November 1994
Wii Virtual Console
Genre(s) Platform
Mode(s) Single-player
Review scores
Publication Score
EGM 7.75/10 (GEN)
Nintendo Life 8/10 stars (SNES)
Next Generation 3/5 stars (GEN)

Aero the Acro-Bat 2 is a video game developed by Iguana Entertainment, and published by Sunsoft in 1994. It is the sequel of Aero the Acro-Bat and was released for the Sega Genesis first in April then for the Super Nintendo Entertainment System in November. A remake for the Game Boy Advance was planned in 2002, but it was cancelled. The Super NES version was released on the Wii Virtual Console in the PAL region on August 6, 2010 and in North America on September 20, 2010.

The game is dedicated to famed Brazilian racer Ayrton Senna, who died in a car crash during a Grand Prix.

The story starts directly after the events of the original game, where Aero had knocked Edgar Ektor off of a tower. After knocking him off, Aero leaves to explore Ektor's museum, finding a magician's box which brings him to an ancient castle. Meanwhile, Ektor's henchman Zero the Kamikaze Squirrel manages to save him before he hits the ground, and tells Zero to prepare a 'Plan B'.

The game is split into 8 worlds, all of them except for the final world with three 'acts' each. The levels are significantly longerthan the first game and they are designed in a similar way with many secret areas. There are no objectives, as well as a timer. The goal of each level is to find the exit at the end of every act, defeating enemies and collecting power-ups along the way.

Aero keeps his drill jump from the first game, an ability that can be aimed either diagonally up or down to reach enemies and platforms. New to this game is the added ability to aim the drill jump straight down, allowing Aero to attack enemies directly below him. Food can be collected for extra points, and stars can be thrown at enemies to defeat them, much like the original game. There are also four hidden letters in each act that spell the word 'AERO'. Finding all four letters will unlock a cup switching game at the end of the act where an extra life can be earned.


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