Adventures of Mana | |
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Promotional art for Adventures of Mana
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Developer(s) | Square Enix |
Publisher(s) | Square Enix |
Producer(s) | Masaru Oyamada |
Composer(s) | Kenji Ito |
Series | Mana |
Platform(s) | Android iOS PlayStation Vita |
Release date(s) |
Android, iOS
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Genre(s) | Action role-playing |
Review scores | ||
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Publication | Score | |
iOS | PS Vita | |
Destructoid | 5/10 | |
Hardcore Gamer | 2.5/5 | |
RPGFan | 80% | |
148Apps | 4/5 | |
Gamezebo | 4.5/5 | |
Pocket Gamer | 7/10 | |
TouchArcade | 4.5/5 | |
Aggregate scores | ||
GameRankings | 83% (4 reviews) | 65% (10 reviews) |
Metacritic | 68/100 (14 reviews) |
Adventures of Mana is an action role-playing video game developed and published by Square Enix. It is a 3D remake of the 1991 Game Boy game Final Fantasy Adventure, the first game in the Mana series. It was released worldwide for Android and iOS on February 4, 2016; a PlayStation Vita version was also released on the same date in Japan, and in June 2016 in North America and Europe. In addition to these releases, Square Enix has said that they are considering developing versions for PlayStation 4 and personal computers.
The player takes the role of a young hero who, together with a heroine, tries to stop the Dark Lord of Glaive from destroying the Tree of Mana. The gameplay focuses on sword combat, and is seen from a top-down perspective. The player traverses the game world, which is divided into several areas, and makes their way through dungeons. While fighting monster characters, a gauge is shown on the screen filling up over time and resetting when the player gets hit or attacks; by waiting to attack until the gauge is full, the player can use a stronger attack. The player is accompanied by various non-player characters, who each have different skills the player can use, and who help them defeat enemies.
The idea for the game came from the producer, Masaru Oyamada, who wanted all Mana games to be playable on modern platforms for the series' 25th anniversary in 2016. Initially there was some argument at Square Enix about whether the remake should be done in 2D or 3D; they chose 3D, as it was thought to be easier to control on smartphones and because it could be used as a base for potential future Mana remakes. The game has received positive reviews, with reviewers giving particular praise to the visuals and the music, and some calling it a better Final Fantasy Adventure remake than the Game Boy Advance game Sword of Mana had been.