Additive synthesis is a sound synthesis technique that creates timbre by adding sine waves together.
The timbre of musical instruments can be considered in the light of Fourier theory to consist of multiple harmonic or inharmonic partials or overtones. Each partial is a sine wave of different frequency and amplitude that swells and decays over time due to modulation from an ADSR envelope or low frequency oscillator.
Additive synthesis most directly generates sound by adding the output of multiple sine wave generators. Alternative implementations may use pre-computed wavetables or the inverse Fast Fourier transform.
Harmonic additive synthesis is closely related to the concept of a Fourier series which is a way of expressing a periodic function as the sum of sinusoidal functions with frequencies equal to integer multiples of a common fundamental frequency. These sinusoids are called harmonics, overtones, or generally, partials. In general, a Fourier series contains an infinite number of sinusoidal components, with no upper limit to the frequency of the sinusoidal functions and includes a DC component (one with frequency of 0 Hz). Frequencies outside of the human audible range can be omitted in additive synthesis. As a result, only a finite number of sinusoidal terms with frequencies that lie within the audible range are modeled in additive synthesis.