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7th Sea (collectible card game)

7th Sea
Designer(s) Dan Verssen, David Williams, Erik Yaple
Publisher(s) Alderac Entertainment Group
Players 2
Age range 12+
Playing time Approx 45 min
Random chance Some
Skill(s) required Card playing
Arithmetic
Basic Reading Ability

7th Sea is a collectible card game ("CCG") based on the Swashbuckling Adventures (formerly 7th Sea) tabletop role-playing game setting by Alderac Entertainment Group (AEG). It is currently out of print.

In the 7th Sea CCG, players take the role of naval captains in the fantasy-Restoration world of Théah. The game attempted to capture the feeling of a Hollywood pirate battle, complete with huge galleys, cannon-shot exchanges, and daring sea boardings. The game also has aspects of adventuring, treasure seeking, and the occult.

As with most of the games of AEG, 7th Sea had a complex storyline that affected and was influenced by the RPG setting. The results of tournaments would function to guide the storyline, and the storyline in turn would be used to create new cards.

The game had many interesting concepts, including multiple winning conditions and a unique swashbuckling-themed combat system. The most important aspects were deck building, rules, and storyline.

The game used a number of terms to describe elements of game play:

The six types of cards in 7th Sea were: Actions, Crew, Adventures, Attachments, Chanteys and Ships. Each card is played differently as explained below.

The most important card type in 7th Sea is Crew. This card type combines the traditional CCG concepts of both a resource type and a creature type. Most CCGs use some kind of card type to produce resources that they subsequently use to gain other items. Usually those resources do not contribute to anything else. Examples of this are lands from Magic: The Gathering and holdings from Legend of the Five Rings. Most games also have some kind of creature card that provides offence and defense, like M:TG's creatures and Doomtown's Dudes. The game combined both while also providing multiple resource types and multiple combat procedures.


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