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4x4 EVO 2

4x4 EVO 2
4x4 EVO 2 Coverart.png
North American cover art for PC
Developer(s) Terminal Reality
Publisher(s) Gathering of Developers, Aspyr (Mac OS)
Platform(s) Microsoft Windows, Mac OS, Xbox, GameCube, PlayStation 2
Release Windows
  • NA: October 30, 2001
  • PAL: June 20, 2002
Xbox
  • NA: November 15, 2001
GameCube
  • NA: September 9, 2002
PlayStation 2
  • PAL: November 4, 2003
Genre(s) Racing
Mode(s) Single-player, multiplayer
Review scores
Publication Score
GC PC PS2 Xbox
EGM 4/10 N/A N/A 4.33/10
Eurogamer N/A 4/10 N/A N/A
Game Informer 8/10 N/A N/A 7.5/10
Game Revolution N/A N/A N/A D
GameSpot 4.8/10 7.8/10 N/A 4.8/10
GameZone 5.5/10 9.8/10 N/A 8.5/10
IGN 5.3/10 8.4/10 N/A 7.1/10
Nintendo Power 3.2/5 N/A N/A N/A
OXM (US) N/A N/A N/A 5.5/10
PC Gamer (US) N/A 52% N/A N/A
Aggregate scores
GameRankings 55.71% 65.18% 52.50% 60.61%
Metacritic 56/100 69/100 N/A 59/100

4x4 EVO 2 is a racing video game developed by Terminal Reality for the PlayStation 2, Xbox, GameCube and Microsoft Windows. It is the sequel to 4x4 Evolution and features more trucks, and more racing tracks than the original game.

EVO 2 is racing game in which the general point of the gameplay is to cross the finish line before all of the other vehicles. The courses are primarily in extreme environments such as deserts, canyons, and other off-road locales. Players are allowed to customize their vehicle to their liking with a variety of engine, suspension, wheels, tires, and other aftermarket parts and modifications.

The goal of career is to build or buy the fastest off-road vehicle possible. The player does so by purchasing their first vehicle, and then placing well in races to earn money, which is spent on better vehicles later, and various modifications. All races in career are organized into a large number of series of varying length. Certain series also require certain prerequisites, such as a specific vehicle type, or completion of a qualification event. The player is free to complete the series in any order, and can enter multiple tournaments at once without losing progress in the other. Joining a team is not a requirement, but grants various benefits that allow the player to build a faster vehicle.

There are a total of 9 fictional teams in career mode, one for each vehicle manufacturer. To join a team, a player must place well in career races to improve their reputation. Doing so in a team's sponsor manufacturer will improve the player's reputation even faster with that team (for example, winning multiple races in a GMC will quickly improve a player's standing with Drehkraft, their sponsored team). Another way is to race in qualifiers, because the game counts each qualifier as an entire series. Each team has at least one team racing vehicle, which is already heavily modified, as well as covered in various sponsors and vinyls. To purchase most team vehicles, the player must be a part of the vehicle's team. Teams also possess team parts, modifications applicable to any vehicle that usually offer a substantial performance boost. As with vehicles, the player must be part of a team to purchase their parts.


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