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3D Tetris

3D Tetris
Cover art
Box art
Developer(s) Technology and Entertainment Software
Publisher(s) Nintendo
Composer(s) Ken Kojima
Platform(s) Virtual Boy
Release date(s)
  • NA: March 22, 1996
Genre(s) Puzzle game
Mode(s) Single-player
Review scores
Publication Score
Game Informer 6/10
Nintendo Life 8/10
Entertainment Weekly D

3D Tetris is a puzzle video game developed by Technology and Entertainment Software and published by Nintendo. It was initially released for the Virtual Boy on March 22, 1996 in North America only. The game allows players to control multiple falling blocks, rotating and positioning them to clear layers in a "Well". The game is similar to other Tetris games, but uses a three-dimensional playing field as opposed to the traditional two-dimensional view. The game contains multiple modes and gametypes, as well as different difficulty settings and levels, which change different aspects of the gameplay.

Parts of 3D Tetris, such as the blocks, are rendered as 3D wire-frame models. A version of the game entitled Polygo Block (ポリゴブロック Porigo Buroku?), meaning literally Polygonal Block, was to be released in February 1996 in Japanese markets, but never emerged. The game received a range of negative and positive reviews.

3D Tetris is a puzzle game that uses a three-dimensional playing field as opposed to the traditional two dimensions used in other versions of Tetris. The game contains multiple different modes; "3-D Tetris", "Center-Fill" and "Puzzle", each having different gametypes. The player can choose multiple different levels for each of these modes, which change the speed at which the blocks fall, as well as choose three difficulty settings; easy, medium and hard. The difficulty changes which types of block fall. Each mode contains a "Well", which itself contains 5 vertical layers that the player must fill with falling three dimensional blocks that can be rotated horizontally and vertically, as well as positioned in four different directions. Each block displays a shadow underneath it which indicates where it will land. The game's camera continually adjusts itself, but the player can manually readjust it. Each mode's HUD displays a "radar" which provides information about each of the Well's five layers, as well as the next block to fall, which is represented by a "block character".


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