007: The World Is Not Enough | |
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Developer(s) | Black Ops Entertainment |
Publisher(s) | Electronic Arts |
Distributor(s) | MGM Interactive |
Director(s) | Jose Villeta |
Producer(s) | Jose Villeta |
Designer(s) | Daryl Kimoto |
Programmer(s) | Kyle Riccio William Botti |
Writer(s) | William Botti Daryl Kimoto |
Series | James Bond |
Platform(s) | PlayStation |
Release date(s) | |
Genre(s) | First-person shooter, stealth |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 68% |
Metacritic | 61/100 |
Review scores | |
Publication | Score |
AllGame | |
EGM | 6.16/10 |
Game Informer | 7/10 |
Game Revolution | B |
GameSpot | 6.7 |
GameZone | 8.5/10 |
IGN | 6.9 |
007: The World Is Not Enough is a first-person shooter video game developed by Black Ops Entertainment and based on the 1999 James Bond film of the same name. It was published by Electronic Arts and released for the PlayStation on November 8, 2000, shortly after the release of its Nintendo 64 counterpart.
The World Is Not Enough is a first-person shooter based on MGM's 1999 James Bond film of the same name, where the player assumes the role of James Bond through 11 different missions. In each mission, the player must complete a number of objectives while defeating enemies controlled by the game's artificial intelligence. Objectives range from rescuing hostages to destroying vehicles and collecting items. Some objectives require the player to use numerous high-tech gadgets. For example, the Credit Card Lockpick can be used to open locked doors, while the Micro Camera is useful for photographing evidence. There is one mission that does not involve combat, and requires the player to play blackjack in a casino and win consistently.
As a first-person shooter, combat takes place in real-time and from a first-person perspective. The player can use several weapons, including submachine guns, shotguns, a tranquilizer gun, a sniper rifle, and a rocket launcher. Weapons must be reloaded after a certain number of shots. The player has a certain amount of health which decreases when attacked by enemies. Heavy and Light Armor power-ups that absorb extra damage can be collected throughout the game. These power-ups, however, cannot protect the player from extreme falls or radiation. The game features several lengthy cuts from the film as cutscenes.