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.hack (video game series)

.hack
Logo dotHack.svg
Developer(s) CyberConnect2
Publisher(s) Bandai
Distributor(s) Atari Europe (PAL)
Designer(s) Hiroshi Matsuyama
Artist(s) Yoshiyuki Sadamoto
Writer(s) Kazunori Itō
Composer(s) Chikayo Fukuda
Series .hack
Platform(s) PlayStation 2
Release Infection
  • JP: June 20, 2002
  • NA: February 11, 2003
  • PAL: March 26, 2004
Mutation
  • JP: September 9, 2002
  • NA: May 7, 2003
  • PAL: June 18, 2004
Outbreak
  • JP: December 12, 2002
  • NA: September 9, 2003
  • PAL: September 10, 2004
Quarantine
  • JP: April 10, 2003
  • NA: January 13, 2004
  • PAL: December 10, 2004
frägment
  • JP: November 23, 2005
Genre(s) Action role-playing
Mode(s) Single-player
.hack//Game Music Perfect Collection
Hack video game soundtrack album cover.jpg
Soundtrack album by Chikayo Fukuda
Released
  • JP: April 23, 2003
  • NA: March 16, 2004
Genre Video game soundtrack
Length Disc 1: 68:50
Disc 2: 71:27
  • NA: 69:08
Label

.hack /dɒt hæk/ is a series of single-player action role-playing video games developed for the PlayStation 2 console by CyberConnect2 and published by Bandai. The series of four games, titled .hack//Infection, .hack//Mutation, .hack//Outbreak, and .hack//Quarantine, features a "game within a game"; a fictional massively multiplayer online role-playing game (MMORPG) called The World which does not require the player to connect to the Internet. Players may transfer their characters and data between games in the series. Each game comes with an extra DVD containing an episode of .hack//Liminality, the accompanying original video animation series which details fictional events that occur concurrently with the games.

The games are part of a multimedia franchise called Project .hack which explores the mysterious origins of The World. Set after the events of the anime series .hack//Sign, the games focus on a player named Kite and his quest to discover why some users have become comatose as a result of playing The World. The search evolves into a deeper investigation of The World and its effects on the stability of the Internet.

Critics gave the series mixed reviews. It was praised for its unique setting and its commitment to preserve suspension of disbelief, as well as the character designs. However, it was criticized for uneven pacing and a lack of improvement between games. The commercial success of the franchise led to the production of .hack//frägment—a remake of the series with online capabilities—and .hack//G.U., another video game trilogy.


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Wikipedia

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