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Sokoban


Sokoban (倉庫番 sōkoban?, warehouse keeper) is a type of transport puzzle, in which the player pushes boxes or crates around in a warehouse, trying to get them to storage locations. The puzzle is usually implemented as a video game.

Sokoban was created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan.

The game is played on a board of squares, where each square is a floor or a wall. Some floor squares contain boxes, and some floor squares are marked as storage locations.

The player is confined to the board, and may move horizontally or vertically onto empty squares (never through walls or boxes). The player can also move into a box, which pushes it into the square beyond. Boxes may not be pushed into other boxes or walls, and they cannot be pulled. The puzzle is solved when all boxes are at storage locations.

In 1988 Sokoban was published in US by Spectrum HoloByte as Soko-Ban for the IBM-PC and compatible computers, Commodore 64, and Apple II series. A review in Computer Gaming World praised the game for being "pure and simple, very playable and mentally challenging", citing its addictive qualities. It was also reviewed in Dragon giving it 4½ out of 5 stars.


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