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Day of the Tentacle Remastered

Day of the Tentacle
Day of the Tentacle artwork.jpg
The cover artwork by Peter Chan depicts the three playable characters (Bernard, Hoagie and Laverne) running from the titular antagonist.
Developer(s)
Publisher(s)
  • LucasArts
  • Double Fine Productions (Remastered)
Distributor(s) LucasArts
Director(s)
Producer(s)
  • Dave Grossman
  • Tim Schafer
Designer(s)
  • Dave Grossman
  • Tim Schafer
Artist(s)
Writer(s)
Composer(s)
Engine SCUMM
Platform(s) MS-DOS, Classic Mac OS, Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, iOS
Release MS-DOS, Classic Mac OS
  • NA: June 25, 1993
Windows, OS X, PS4, PS Vita
  • WW: March 22, 2016 (Remastered)
iOS, Linux
  • WW: July 11, 2016 (Remastered)
Genre(s) Point-and-click adventure
Mode(s) Single-player

Day of the Tentacle, also known as Maniac Mansion II: Day of the Tentacle, is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game Maniac Mansion. The game's plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle—a sentient, disembodied tentacle—from taking over the world. The player takes control of the trio and solves puzzles while using time travel to explore different periods of history.

Dave Grossman and Tim Schafer co-led the game's development, their first time in such a role. The pair carried over a limited number of elements from Maniac Mansion and forwent the character selection aspect to simplify development. Inspirations included Chuck Jones cartoons and the history of the United States. Day of the Tentacle is the eighth LucasArts title to use the SCUMM engine.

The game was released simultaneously on floppy disk and CD-ROM to critical acclaim and commercial success. Critics focused on its cartoon-style visuals and comedic elements. Day of the Tentacle has featured regularly in lists of "top" games published more than two decades after its release, and aspects have been referenced in popular culture. A remaster of Day of the Tentacle was developed by Schafer's current studio, Double Fine Productions, and released on March 22, 2016 for the PlayStation 4, PlayStation Vita, Windows and OS X.

Day of the Tentacle follows the point-and-click two-dimensional adventure game formula, first established by the original Maniac Mansion. Players direct the controllable characters around the game world by clicking with the computer mouse. To interact with the game world, players choose from a set of nine commands arrayed on the screen (such as "pick up", "use", or "talk to") and then on an object in the world. This was the last SCUMM game to use the original interface of having the bottom of the screen being taken up by a verb selection and inventory; starting with the next game to use the SCUMM engine, Sam & Max Hit the Road, the engine was modified to scroll through a more concise list of verbs with the right mouse button and having the inventory on a separate screen.


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Wikipedia

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