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WSVGA

High-Definition
Name x (px) y (px) x:y x×y (Mpx)
nHD 640 360 16:9 0.230
qHD 960 540 16:9 0.518
HD 1280 720 16:9 0.922
HD+ 1600 900 16:9 1.440
FHD 1920 1080 16:9 2.074
(W)QHD 2560 1440 16:9 3.686
QHD+ 3200 1800 16:9 5.760
4K UHD 3840 2160 16:9 8.294
5K UHD+ 5120 2880 16:9 14.746
8K UHD 7680 4320 16:9 33.178
Video Graphics Array
Name x (px) y (px) x:y x×y (Mpx)
QQVGA 160 120 4:3 0.019
HQVGA 240 160 3:2 0.038
256 160 16:10 0.043
QVGA 320 240 4:3 0.077
WQVGA 384 240 16:10 0.092
WQVGA 360 240 3:2 0.086
WQVGA 400 240 5:3 0.096
HVGA 480 320 3:2 0.154
VGA 640 480 4:3 0.307
WVGA 768 480 16:10 0.368
WVGA 720 480 3:2 0.345
WVGA 800 480 5:3 0.384
FWVGA ~854 480 16:9 0.410
SVGA 800 600 4:3 0.480
DVGA 960 640 3:2 0.614
WSVGA 1024 576 16:9 0.590
WSVGA 1024 600 128:75 0.614
Variants of WQVGA
x (px) y (px) x:y x×y (Mpx)
360 240 15:10 0.086
376 240 4.7:3 0.0902
384 240 16:10 0.0922
400 240 15:9 0.0960
428 240 16:9 0.103
432 240 16:9 0.104
480 270 16:9 0.130
480 272 16:9 0.131
Variants of HVGA
x (px) y (px) x:y x×y (Mpx)
480 270 16:9 0.1296
480 272 16:9 0.1306
480 320 3:2 0.1536
640 240 8:3 0.1536
480 360 4:3 0.1728
Variants of WVGA
x (px) y (px) x:y x×y (Mpx)
640 360 16:9 0.230
640 384 15:9 0.246
720 480 15:10 0.346
768 480 16:10 0.369
800 450 16:9 0.360
800 480 15:9 0.384
848 480 16:9 0.407
852 480 16:9 0.409
853 480 16:9 0.409
854 480 16:9 0.410
Extended Graphics Array
Name x (px) y (px) x:y x×y (Mpx)
XGA 1024 768 4:3 0.786
WXGA 1152 768 3:2 0.884
WXGA 1280 768 5:3 0.983
WXGA 1280 800 16:10 1.024
WXGA 1360 768 ~16:9 1.044
FWXGA 1366 768 ~16:9 1.049
XGA+ 1152 864 4:3 0.995
WXGA+ 1440 900 16:10 1.296
WSXGA 1440 960 3:2 1.382
SXGA 1280 1024 5:4 1.310
SXGA+ 1400 1050 4:3 1.470
WSXGA+ 1680 1050 16:10 1.764
UXGA 1600 1200 4:3 1.920
WUXGA 1920 1200 16:10 2.304
Variants of WXGA
x (px) y (px) x:y x×y (Mpx)
1152 768 15:10 0.884
1280 720 16:9 0.922
1280 768 15:9 0.983
1280 800 16:10 1.024
1344 768 7:4 1.032
1360 768 16:9 1.044
1366 768 16:9 1.049
Variants of XGA+
x (px) y (px) x:y x×y (Mpx) Origin
1152 864 4:3 0.995 SVGA
1152 900 1.28:1 1.037 Sun
1152 870 ~1.32:1 1.002 Apple
1120 832 ~11:8 0.932 NeXT
Quad Extended Graphics Array
Name x (px) y (px) x:y x×y (Mpx)
QWXGA 2048 1152 16:9 2.359
QXGA 2048 1536 4:3 3.145
WQXGA 2560 1600 16:10 4.096
2880 1800 16:10 5.184
QSXGA 2560 2048 5:4 5.242
WQSXGA 3200 2048 25:16 6.553
QUXGA 3200 2400 4:3 7.680
WQUXGA 3840 2400 16:10 9.216
Hyper Extended Graphics Array
Name x (px) y (px) x:y x×y (Mpx)
HXGA 4096 3072 4:3 12.582
WHXGA 5120 3200 16:10 16.384
HSXGA 5120 4096 5:4 20.971
WHSXGA 6400 4096 25:16 26.214
HUXGA 6400 4800 4:3 30.720
WHUXGA 7680 4800 16:10 36.864

The graphics display resolution is the width and height dimensions of an electronic visual display device, such as a computer monitor, in pixels. Certain combinations of width and height are standardized and typically given a name and an initialism that is descriptive of its dimensions. A higher display resolution in a display of the same size means that displayed content appears sharper.

The favored aspect ratio of mass market display industry products has changed gradually from 4:3, then to 16:10, and then to 16:9, and now 21:9. The 4:3 aspect ratio generally reflects older products, especially the era of the cathode ray tube (CRT). The 16:10 aspect ratio had its largest use in the 1995–2010 period, and the 16:9 aspect ratio tends to reflect post-2010 mass market computer monitor, laptop, and entertainment products displays.

The 4:3 aspect ratio was common in older television cathode ray tube (CRT) displays, which were not easily adaptable to a wider aspect ratio. When good quality alternate technologies (i.e., liquid crystal displays (LCDs) and plasma displays) became more available and less costly, around the year 2000, the common computer displays and entertainment products moved to a wider aspect ratio, first to the 16:10 ratio. The 16:10 ratio allowed some compromise between showing older 4:3 aspect ratio broadcast TV shows, but also allowing better viewing of widescreen movies. However, around the year 2005, entertainment industry displays (i.e., TV sets) gradually moved from 16:10 to the 16:9 aspect ratio, for further improvement of viewing widescreen movies. By about 2007, virtually all mass market entertainment displays were 16:9. In 2011, 1920×1080 (Full HD, the native resolution of Blu-ray) was the favored resolution in the most heavily marketed entertainment market displays. The next standard, 3840×2160 (4K UHD) emerged on the market in 2013.

Also in 2013, displays with 2560×1080 (aspect ratio 64:27 or 2.370, however commonly referred to as "21:9" for easy comparison with 16:9) appeared, which closely approximate the common CinemaScope movie standard aspect ratio of 2.35–2.40. In 2014, "21:9" screens with pixel dimensions of 3440×1440 (actual aspect ratio 43:18 or 2.39) became available as well.

The computer display industry maintained the 16:10 aspect ratio longer than the entertainment industry, but in the 2005–2010 period, computers were increasingly marketed as dual use products, with uses in the traditional computer applications, but also as means of viewing entertainment content. In this time frame, with the notable exception of Apple, almost all desktop, laptop, and display manufacturers gradually moved to promoting only 16:9 aspect ratio displays. By 2011, the 16:10 aspect ratio had virtually disappeared from the Windows laptop display market (although Macintosh laptops are still mostly 16:10, including the 2880×1800 15" Retina MacBook Pro and the 2560×1600 13" Retina MacBook Pro). One consequence of this transition was that the highest available resolutions moved generally downward (i.e., the move from 1920×1200 laptop displays to 1920×1080 displays).


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