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Zuma (video game)

Zuma
Zumacover.jpg
Developer(s) Oberon Media
Publisher(s) PopCap Games
Glu Mobile
Designer(s) Jason Kapalka
Series Zuma
Engine PopCap Games Framework
Platform(s) Mac OS X, iPod, Mobile phone, Windows, Windows Mobile, Xbox, Xbox 360, PS2 (XBLA), Palm OS, PlayStation 3, PlayStation Portable (PSN)
Release December 12, 2003
Genre(s) Puzzle
Mode(s) Single-player

Zuma is a tile-matching puzzle video game published by PopCap Games. It can be played for free online at several Web sites, and can be purchased for a number of platforms, including PDAs, mobile phones, and the iPod. An enhanced version, called Zuma Deluxe, is available for purchase in Windows and Mac OS X versions and as an Xbox Live Arcade download for the Xbox 360 and a PlayStation Network download for the PlayStation 3.

Zuma received the 2004 "Game of the Year" award from RealArcade.

The sequel, Zuma's Revenge! was launched on 15 September 2009 for Windows and Mac.Zuma Blitz went live on Facebook on 14 December 2010, and was described by PopCap as "the social adaptation" providing players with "the first competitive and cooperative iteration of Zuma in the game's history."

The title of the game derives from the name of Aztec leader Moctezuma II.

The objective of Zuma is to eliminate all of the balls rolling around the screen along a given path (the path is clearly visible in all of the levels except for the last level) with other balls before these balls reach the yellow skull structure, which will open to varying degrees as a warning of oncoming balls. The player can carry two balls at a time and can switch at any time. As soon as one ball reaches the skull, the rest follow and the player loses a life. To prevent the balls reaching the skull, the player can eliminate the balls by firing a colored ball from the stone frog idol's mouth towards the chain of balls that will continue to push forward until the player fills the yellow bar, which is when the balls will stop producing off-screen. When three or more of the same color come in contact, they explode, possibly triggering other explosions as part of a chain reaction. The level is completed when after the bar is filled, the player eliminates all of the balls on the screen.


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