*** Welcome to piglix ***

Zoo Tycoon 2

Zoo Tycoon 2
Zoo Tycoon 2 Coverart.png
Zoo Tycoon 2 boxart
Developer(s) Blue Fang Games
MacSoft
Rapan
Publisher(s) Microsoft Game Studios
MacSoft
Series Zoo Tycoon
Engine Gamebryo
Platform(s) Microsoft Windows, Mac OS X
Release November 9, 2004
Genre(s) Business simulation game
Mode(s) Single-player

Zoo Tycoon 2 is a 2004 video game developed by Blue Fang Games and published by Microsoft Game Studios and MacSoft. Originally released for Windows, Zoo Tycoon 2 is also available for Windows Mobile, PDA, and Mac OS X, although expansions are not included in the Mac version. A Nintendo DS version, titled Zoo Tycoon 2 DS, was released in 2008.

Zoo Tycoon 2 features similar gameplay as its predecessor, Zoo Tycoon. The object of the game is to build and operate a zoo by creating exhibits and aquariums, keeping guests and animals happy, and maintaining employees, finances, terrain, and scenery. The player's goal is to become a "zoo tycoon".

Zoo Tycoon 2 features a number of gameplay modes, each with differing limitations, with the exception of Freeform. A Freeform game in Zoo Tycoon 2 allows the player to choose what kind of zoo to create, with the only restrictions being space, animals, and objects. The player's money supply is unlimited, and all items are available from the beginning of the game, except for those that can only be unlocked in Scenario and Challenge games. Freeform games begin with an empty zoo, to which the player adds animal exhibits and guest facilities such as restaurants and bathrooms. The player must also hire employees to staff and maintain the facilities. The player chooses a plot of land for the zoo to be built upon at the start of a new Freeform game, and each plot of land represents a different biome (the biomes are alpine, benthic, boreal forest, coastal, desert, grassland, pelagic, reef, savannah, scrub, temperate forest, tropical rainforest, tundra, and wetlands). Each plot of land is also a different size (large, small or medium).

The player must accommodate their animals with spacious enclosures, adequate food and water, animal enrichment objects (toys or items that otherwise encourage the animals to use their natural instincts, abilities and behaviors), shelters for them to sleep or gain privacy in, and environments that suit them (for example, the Bengal tiger is naturally inhabited to the tropical rainforest biome, as is the common zebra is to the savannah biome). The player must also provide for the guests, which is done by placing food and drink stands, bathrooms, picnic areas, seating, trash and recycling bins, and playgrounds around the zoo. The player can create a range of elevated and lowered terrain types, including hills, valleys, cliffs, basins and ditches.


...
Wikipedia

...