*** Welcome to piglix ***

Zombies Ate My Neighbors

Zombies Ate My Neighbors
Zombies Ate My Neighbors box.jpg
North American Sega Genesis cover
Developer(s) LucasArts
Publisher(s) Konami (SNES, Mega Drive/Genesis)
LucasArts (Virtual Console)
Designer(s) Mike Ebert
Platform(s) Super NES, Genesis
Release
  • NA: July 1993
  • PAL: January 27, 1994
Virtual Console
  • NA: October 26, 2009
  • PAL: October 30, 2009
Genre(s) Run and gun
Mode(s) Single-player, Cooperative
Aggregate score
Aggregator Score
GameRankings 84.5%
Review scores
Publication Score
EGM 9 out of 10
IGN 8 out of 10
Nintendo Life 8 out of 10
Nintendo Power 3.8 out of 5
Sega-16 8 out of 10

Zombies Ate My Neighbors is a run and gun video game developed by LucasArts and originally published by Konami for the Super NES and Sega Mega Drive/Genesis consoles in 1993.

One or two players take control of protagonists Zeke and Julie in order to rescue the titular neighbors from monsters often seen in horror movies. Aiding them in this task are a variety of weapons and power-ups that can be used to battle the numerous enemies in each level. Various elements and aspects of horror movies are referenced in the game with some of its more violent content being censored in various territories such as Europe and Australia, where it is known only as Zombies.

While not a great commercial success, the game was well received for its graphical style, humor and deep gameplay. It spawned a sequel, Ghoul Patrol, released in 1994. In 2009, the Super NES version of Zombies Ate My Neighbors was re-released for the Wii Virtual Console to positive reviews.

The player chooses between two characters, Zeke and Julie, or both in a two-player mode. They navigate suburban neighborhoods, shopping malls, pyramids, haunted castles and other areas, destroying a variety of horror-movie monsters, including vampires, werewolves, huge demonic babies, squidmen, evil dolls, aliens, UFOs, giant ants, blobs, giant worms, and the game's namesake, zombies. In each of the 48 stages, which includes seven optional bonus levels, the players must rescue numerous types of neighbors, including barbecue chefs, teachers, babies, tourists, inspectors, soldiers, dogs and cheerleaders. Once all neighbors on a level have been saved by the players touching them, a door opens that will take the player to the next stage.

All types of neighbors will be killed if an enemy touches them, preventing them from being saved for the remainder of the game or until an "Extra Bonus Victim" is awarded. On some levels, daytime gradually turns to night. Upon nightfall, tourists transform into werewolves and cannot be saved; the game counts it as if they had been killed. At least one neighbor must be saved from each level to progress to the next. The game is lost if the players lose all of their lives or if all of the neighbors are killed. Scoring points earns players neighbors to save and extra lives. Each level has at most ten neighbors, and each neighbor type is worth a different amount of points.


...
Wikipedia

...