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Zombicide

Zombicide
Zombicide logo.png
Zombicide logo
Designer(s) Raphaël Guiton
Jean-Baptiste Lullien
Nicolas Raoult
Illustrator(s) Nicolas Fructus
Édouard Guiton
Mathieu Harlaut
Eric Nouhaut
Publisher(s) Asmodee Asterion Press Black Monk CoolMiniOrNot Edge Entertainment Galápagos Jogos Guillotine Games Hobby World
Publication date 2012
Players 1 to 6
Setup time approx. 5 minutes
Playing time A game lasts for 20 minutes (beginner board) to 3 hours (expert board).
Random chance Dice rolling
Skill(s) required strategic thinking

Zombicide, is a collaborative adventure board game with a modern zombie theme, created by Guillotine Games. It was launched on Kickstarter by publisher CoolMiniOrNot and raised $781,597 from 5,258 backers.

In the game, each player controls from one (for 6 players) to four (solo game) "survivors", human beings in a zombie-infested town. In fact, "survivors" hastily change to "hunters" to smash zombies through and through. However, the team must constantly keep the balance between survival and slaughter: as the zombicide's going on, the "Danger level" is going up and infected are growing in numbers. Any misstep can turn to disaster.

Several sequels have been created and achieved major success: Zombicide: Prison Outbreak, Zombicide: Rue Morgue and a fantasy themed version Zombicide: Black Plague, all published by CoolMiniOrNot.

The franchise has raised $9,153,036 combined on Kickstarter as of 7 July 2015. Zombicide: Black Plague, the 4th installment in the series, was the highest funded Tabletop Game Kickstarter ever as of 7 July 2015.

Each player in the game represents one or more survivors in a zombie apocalypse. Their goal is to complete the scenario objects dictated by their particular mission before being overrun by zombies. The game board represents a zombie infested town, with large square tiles, laid according to the mission selected.

Before the beginning of the game, a mission is chosen. The playing area is built with board tiles and features (icons representing cars, doors and objectives) according to the selected mission. Each players chooses one or more survivors to play and everyone places their survivors on the starting area of the board.

A deck of zombie cards, which will be used to spawn zombies, is placed on the side of the board. The game starts after the group decides who will be the first player. In the game, time flows in “turns”, and each turn is composed of three “phases”.

In the first phase, the survivors perform their actions. They can move, attack and interact with inventory items. During their phase, players can trade items, move, kill zombies or perform other tasks to help their objective. They can also discuss strategies to triumph over the zombies. Also each survivor starts the game with a different zombie-fighting special ability. These special abilities grow as the survivor gains experience from defeating zombies and completing objectives during the game. After the first survivor completes their actions, the turn passes to the next survivor.


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