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AdventureQuest
AdventureQuest logo.png
Developer(s) Artix Entertainment
Publisher(s) Artix Entertainment
Engine Adobe Flash
Platform(s)

Microsoft Windows

Chrome OS
Release
  • WW: October 2002
Genre(s) Role-playing
Mode(s) Single-player

Microsoft Windows

AdventureQuest (also referred to by its website name BattleOn or abbreviated to AQ) is an online flash-based single-player role-playing video game started in 2002 and currently developed by Artix Entertainment. As of February 6, 2015, aq.battleon.com, the game's hosting website, and www.battleon.com, the game's homepage, have an Alexa rating of 31,549.

A one-time "guardianship" fee was introduced in 2003, allowing the player to access extended in-game content. Ownership of the game transferred to the newly formed Artix Entertainment in 2004, and a server population cap was added for non-Guardian players in May of that year. In 2005, a microtransaction system was put into place. In response to criticism that server restrictions made logging on for non-paying players difficult, in October 2006 Artix Entertainment introduced a server in which a player could log on at any time, but with a tight level limit. On July 14, 2010, the server cap was removed permanently.

AdventureQuest is a single-player RPG, although character data is stored on AE servers. The gameplay is similar to that of traditional RPGs in that it revolves around fighting monsters in a turn-based system. As players defeat monsters, they gain experience points, gold, and occasionally "Z-Tokens", a secondary currency that can also be bought with real-world money. There are also special items or sets called Mastercrafts (MC for short), which are 5% stronger than normal items but cost 10% more gold/tokens.

Skill points, like mana, are used for certain class abilities. They are also used for some armor skills, as an upkeep cost for most misc items, and the usage of potions. Skill points are required to flee from battle; the higher the monster's level, the more SP is needed.

AdventureQuest has an alignment system similar to that of Dungeons & Dragons, which includes selection between Good and Evil as well as Unity and Chaos. Actions taken in game affect the player's alignment, and give the player a selection of custom rewards and access to in-game events. The game also includes equipment that will bestow special effects depending on the player's alignment.


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