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Zany Golf

Zany Golf Coverart.png
Cover art
Developer(s) Sandcastle Productions
Publisher(s) Electronic Arts
Designer(s) Will Harvey, Ian Gooding, Jim Nitchals, Douglas Fulton
Platform(s) Apple IIGS (original)
Amiga, Atari ST, Genesis, MS-DOS
Genre(s) Sports (miniature golf)
Mode(s) 1-4 players alternating

Zany Golf, also known as Will Harvey's Zany Golf, is a 1988 video game with a fantasy take on miniature golf, developed by Sandcastle Productions and published by Electronic Arts. The game was originally written for the Apple IIGS, and subsequently ported to the Amiga, Atari ST and MS-DOS machines. In 1990 it was ported the Sega Genesis.

The game is played in a 3D isometric viewpoint and allows up to 4 players.

The game was developed by Will Harvey, Ian Gooding, Jim Nitchals, and Douglas Fulton. Harvey was pursuing his advanced degrees at Stanford University at the time.

Zany Golf is a version of mini golf with some features that are impossible in real, physical mini golf. Zany Golf only consists of half a golf course—9 holes—plus a bonus hole.

At the beginning of the first hole, all players are given five strokes. On completing each hole, the remaining players are given more strokes equal to the par of the next hole. If a player runs out of strokes, he or she is eliminated and the other players are allowed to continue. The game ends when all players are eliminated or when the last hole is completed, and the scorecard is displayed.

On all versions except the Genesis version, the mouse is used to shoot the ball by clicking on it, pulling back in the reverse direction of the eventual shot, and releasing. On occasion, fairies are placed on the course; hitting them awards anywhere from 1 to 5 bonus strokes. Also, a timer bonus may be possible. If the hole is finished quickly, the player may earn up to four bonus strokes. If a fairy is present or a timer bonus is available, it will be announced prior to the first shot.

Up to four players can play the game by taking turns, with player 1 having a red ball, player 2 a blue ball, player 3 a black ball, and player 4 a white ball. Once a player's turn is complete, it disappears from the course and is replaced by an X mark of that player's color, which cannot be disrupted by other players' balls. Multiple players can work together to hit the necessary targets on the Pinball and Energy holes. Once the drop targets or computer buttons have been hit, they need not be hit by any other player.


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