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Zak McKracken: Between Time and Space

Zak McKracken: Between Time and Space
Zak McKracken Between Time and Space cover.jpg
Developer(s) Artificial Hair Bros.
Publisher(s) Artificial Hair Bros.
Engine Visionaire Adventure Game Engine
Platform(s)
Release
  • 20 April 2008 (2008-04-20)
  • 12 May 2015 (2015-05-12)
Genre(s) Point-and-click adventure
Mode(s) Single-player

Zak McKracken: Between Time and Space is a point-and-click adventure game, originally released in 2008. It is an unofficial fan sequel of the 1988 adventure game Zak McKracken and the Alien Mindbenders and was developed without the involvement or approval of LucasArts. It contains numerous references to the original game, including easter eggs. The game took more than seven years to complete and has since been further developed, with a director's cut released in May 2015.

As in the original game, the player assumes the role of Zak McKracken, a frustrated boulevard reporter from San Francisco. The story begins in the night of 27 July 2009. Zak, apparently working on a new story, stows away on board of a Russian freighter that flies from Memphis to Zürich. He dozes off and awakes when the aeroplane is held in mid-air by an UFO and boarded by aliens. He is caught before he can escape.

On the next day, Zak awakes in his bed in his apartment and deems the events as an intense dream. When he notices a bump on his head, he realises that it actually happened. Since he cannot remember why he was on board, he goes on to discover what lead him there.

The game was released in German for Windows in April 2008. Since the release, the developers have worked on a director's cut in which several bugs were addressed, the story was expanded and other improvements were made. The director's cut also brought the game to the Mac and Linux and was translated into English (including voices) and French.

The game uses the Visionaire Adventure Game Engine which allows game developers without substantial know-how to create point-and-click adventures. The engine is able to process graphics, animations, film sequences and audio files and provides templates for the basic controls and the inventory system (similar to SCUMM). The developers based the controls of the game on the original game. The player moves between 2D scenes and can interact with certain characters and objects. Sometimes the player will see 3D sequences in which no interactions can be made, to advance the storyline.


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