Manufacturer | GamePark |
---|---|
Type | Handheld game console |
Generation | Seventh generation era |
Retail availability | Never Released |
Media | Secure Digital card |
CPU |
Dual CPU: 200MHz Host ARM920T 200MHz ARM940T |
Dual CPU: 200MHz Host ARM920T
The XGP (Extreme Game Player) was a concept portable video game system created by the Korean company GamePark as the follow-up to its GP32 handheld. Initially announced in 2005, the XGP was finally announced in March 2006 along with the release of the similar XGP Mini and the XGP Kids. The company went bankrupt before releasing any of the models.
The XGP was scheduled to be released in three models: the XGP, the XGPmini and the XGP Kids. GamePark said that it did not wish to compete with Sony and Nintendo with the device. The XGP Kids was aimed towards children and therefore had a significantly lower price point. It was designed to run simpler games tailored to an audience besides 'hardcore gamers'. While the GP32 was only available in select markets—Korea and parts of Europe and Asia—or had to be imported, the XGP was expected to be marketed worldwide
Since Gamepark declared bankruptcy in March 2007, the XGP will not be released. This left GP2X—created by splinter company Gamepark Holdings—as the only successor to the GP32 to make it to market.
GamePark was planning on releasing three models of the XGP; the high-end XGP, the middle-range XGP mini, and the low-end XGP Kids.
The XGP system was to focus on downloadable commercial games, as well as on free homebrew content.
The ability to use Linux on was officially announced, as well as Windows CE and Gamepark's own minimalistic operating system GPOS. The system was designed for multimedia content such as movies, MP3s, and the mobile television standard T-DMB. It may feature a 4" 16:9 widescreen aspect ratio screen with a display resolution of 480 x 272.