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X-COM: Interceptor

X-COM: Interceptor
X-com-interceptor.jpg
Developer(s) MicroProse
Publisher(s) Hasbro Interactive
Designer(s) Dave Ellis
Series X-COM
Platform(s) Microsoft Windows
Release date(s) May 31, 1998
Genre(s) Simulation, strategy
Mode(s) Single player, multiplayer
Review score
Publication Score
PC Gamer (US) 60%

X-COM: Interceptor is the fourth main game in the X-COM series, developed by MicroProse and published by Hasbro Interactive in 1998. The game is a combination of many genres, including space flight simulation, business simulation game and strategy game elements. More specifically, the player's role includes managing a number of X-COM space stations, piloting starfighters during hostile encounters whilst co-ordinating wingmen, and managing resources and research. X-COM Interceptor, although released as the fourth game, was actually set before X-COM: Apocalypse, thus making it the third game in the chronological order.

The game begins on March 1, 2067, when the Earth's resources are all nearly depleted. To avert the slow decay of civilization, the major corporations of Earth venture into space – an area known as "The Frontier" – to find the raw materials required for humans. Unfortunately, some old enemies were already in the neighborhood when the corporations arrived - the powers from the First Alien War - and they have plans of their own for the resources of the Frontier. Plans that could very well mean the end of the human race.

The player takes command of an elite force that has been created to fight the aliens in space. Unlike previous games in the series, the game is primarily a space combat simulator, with the player flying starfighters to protect the human corporations set up to gather resources in the Frontier. The player also acts in the role of X-COM commander in the region, managing bases, resources, and the organisation's financial standing. The player also needs to capture and research alien technology in order to improve human technology and discover the reason for the aliens' interest in the region.

The end game is signified by the discovery of alien plans to build a doomsday device to destroy the surface of earth. This device was some kind of energy weapon, larger than a space station. As the weapon itself was impossible to destroy by conventional means, the research and creation of the "Nova Bomb" was required. This was a large missile, which instead of destroying the target directly, was aimed at the central star to a system. Upon impact, it would cause the star to explode, destroying everything in the system - thus the missile's name "Nova".


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